Difference between revisions of "Damage Modifier"
(Updated to correct value, reverted para's edit) |
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** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers) | ** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers) | ||
− | * | + | * 0.5 for [[MAGIC]] and [[PSYCHIC]] attacks (In the past, this modifier was 1.0 while the base damage values were half as much - this was changed to prevent confusion regarding actual power) |
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[[Category:Battle Factors]] | [[Category:Battle Factors]] |
Revision as of 20:26, 25 November 2009
This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it