Difference between revisions of "Fool's Gold"
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this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units. | this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units. | ||
− | ==Note== Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than | + | ==Note== Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than when you target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages. Input on higher NP mages anyone?) |
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]] |
Revision as of 19:07, 9 October 2006
Rank: Ultimate
Type: Instant
Cost: 5 turns, 100,000 MP
Effect
removes a random amount of geld from a target of your choice. you get a portion of it, but the portion that you get is random.
Note
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.
==Note== Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than when you target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages. Input on higher NP mages anyone?)