Difference between revisions of "Antique Store"

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m (Inflation)
m (Inflation)
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* These price quickly become higher and higher, especially for items for which there is a lot of demand and bidding competition.
 
* These price quickly become higher and higher, especially for items for which there is a lot of demand and bidding competition.
  
* A guild that has a lot of geld, can deliberately bid high ammounts of geld on certain items
+
* A guild that has a lot of geld, can deliberately bid high ammounts of geld on certain items,
 +
thereby raising the costs and prohibiting other guilds to gather large quantities of 'dangerous' [[:category:Offensive Items|war items]]
 +
 
 
= Monopoly =  
 
= Monopoly =  
 
* The total number of items is limited for each type of item (e.g. it is linkend to the number of mages and age of the game round)  
 
* The total number of items is limited for each type of item (e.g. it is linkend to the number of mages and age of the game round)  
 
* This means a powerfull guild can try to get a virtual monopoly on certain items, by gathering as many as possible of them - and ''not'' using them.
 
* This means a powerfull guild can try to get a virtual monopoly on certain items, by gathering as many as possible of them - and ''not'' using them.

Revision as of 11:32, 10 December 2006

The Antique store is the place for buying and selling Items

Item buying

Item selling

  • Selling an item does not cost you turns.
  • The amount that a mage receives is less than what the Black Market receives for it, to avoid abuse of this game function as a way of transferring geld from one specific mage to another.
  • You may receive (far) less geld for your item, than was bid on it
    • e.g. you received 5 million for the Carpet of Flying you put in the Market, while it sold for 10 million).
    • The price at which the item appeared on the market is a good estimate for the amount of geld that the seller will receive.
    • The latter fluctuates depending on earlier sold items, so don't be surprised if another mage receives more/less geld for selling the same item at a later time.

Inflation

  • Price for a lesser item at first selling on begin of reset:  ???50,000 geld
  • Price for Unique Items at first selling on begin of reset: ??? 500,000 geld
  • These price quickly become higher and higher, especially for items for which there is a lot of demand and bidding competition.
  • A guild that has a lot of geld, can deliberately bid high ammounts of geld on certain items,

thereby raising the costs and prohibiting other guilds to gather large quantities of 'dangerous' war items

Monopoly

  • The total number of items is limited for each type of item (e.g. it is linkend to the number of mages and age of the game round)
  • This means a powerfull guild can try to get a virtual monopoly on certain items, by gathering as many as possible of them - and not using them.