Difference between revisions of "Air Elemental"

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-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell.  It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them.
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-AE are the least damaging of the 3 elemental types, straight by the numbers.  Though the fact it is also has Magic (which is 100% efficient) and a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.
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-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell.  They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.
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-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fair very poorly being the #1 stack.  They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera.  They can actually hold their own against Red Dragons, however.
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-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.
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Revision as of 22:23, 3 July 2008

Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.


Magic Speciality:PhantasmSpell Resistance:
  • Ascendant: 0%
  • Verdant: 0%
  • Eradication: 80%
  • Nether: 75%
  • Phantasm: 35%
Race:Elemental
Attribute:Summon NoMarket
Power Rank:25,000
Attack Power:300,000
Attack Type:Lightning Ranged 
Attack Resistance:

  • Missile: 95%
  • Fire: 50%
  • Poison: 0%
  • Breath: 50%
  • Magic: 50%
  • Melee: 95%
  • Ranged: 95%
  • Lightning: 100%
  • Cold: 0%
  • Paralyse: 0%
  • Psychic: 50%
  • Holy: 80%
Attack Initiative:4
Counter Attack:6,500
Extra Attack Power:100,000
Extra Attack Type:Magic
Extra Attack Initiative:1
Hitpoints:60,000
Recruit Costs:-
Upkeep Costs:34.00 M.P.
Unit Abilities:Flying, Swift
Related spell:Conjure Elemental
Related item:-

-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell. It can be difficult to use the spell because it is expensive, it is random in what it provides, and each elemental has relatively different characterstics, making it hard to plan for them. -AE are the least damaging of the 3 elemental types, straight by the numbers. Though the fact it is also has Magic (which is 100% efficient) and a high speed main attack that will likely go off before the unit is fatigued can make it all be very close. -AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell. They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first. -With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fair very poorly being the #1 stack. They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera. They can actually hold their own against Red Dragons, however. -AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.


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