Difference between revisions of "The Crimson Banner"
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''Confirmed on July 21, 2008.'' | ''Confirmed on July 21, 2008.'' | ||
− | Increases units' primary AP by 30%. | + | Increases units' primary AP by 30%.<br> |
− | + | AP without Crimson Banner<br> | |
− | |||
− | |||
Djinni AP: 2,500 | Djinni AP: 2,500 | ||
− | Sprite AP: 200 | + | Sprite AP: 200<br> |
− | + | AP with Crimson Banner<br> | |
− | |||
− | |||
Djinni AP: 3250 | Djinni AP: 3250 | ||
Sprite AP: 260 | Sprite AP: 260 |
Revision as of 04:40, 22 July 2008
This large crimson banner carries on it a strange mark. All of your units become incredibly bloodthirsty when you hold the banner up high.
Attribute: | UNIQUE PERMANENT |
Charge Turn: | 0 |
Data on this page needs confirmation |
Effects
Confirmed on July 21, 2008.
Increases units' primary AP by 30%.
AP without Crimson Banner
Djinni AP: 2,500
Sprite AP: 200
AP with Crimson Banner
Djinni AP: 3250
Sprite AP: 260