Difference between revisions of "Heroes2"

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For now, refer to the [http://www.the-reincarnation.com/encyclopedia/en_hero.html encyclopedia].
 
For now, refer to the [http://www.the-reincarnation.com/encyclopedia/en_hero.html encyclopedia].
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== Headline text ==
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Heros Abilities
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Im trying to make the guild the most simply as possible,
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Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl)
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Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal
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Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected.
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Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack
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Beast Master (Amazon 14): + 5% AP/lvl for animals
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Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop
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Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?)
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Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate
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Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl
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Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl
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Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage
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Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack
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Demon Hunter (Vampire Hunter 18 ): ?
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Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon
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Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)
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Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).
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Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl
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Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl
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Honor (White Knight 16): 5-9 Knight/turn at lvl 16
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Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)
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Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)
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Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl
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Leadership (Mercenary 14): +5%/lvl for mercenary units
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Mind Blast (Illusionist 9): ?? Physic dmg per lvl
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Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit
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Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.
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Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl
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Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit
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Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)
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Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops
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Researching (Sage 9): -6% - 3%/ lvl spell cost in research
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Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.
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Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)
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Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist)
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Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons
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Spell Lore (Sage 16): -2%, -1%/lvl casting cost?
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Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP)
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Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl
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Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops
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Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1
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Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl
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Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl
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Unholy Aura (Dread Knight 16): ?
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Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)
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Vampire Hunter (Vampire Hunter 16): ?
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Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)
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Still need info for this abbility:
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Dragonslayer (White Knight 20): ?
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Terror (Dread Knight 18 ): Reduce enemy accuracy by 6% at lvl 1
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Unholy Aura (Dread Knight 16): ?
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Demon Hunter (Vampire Hunter 18 ): ?
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Vampire Hunter (Vampire Hunter 16): ?
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Polymorph (Witch 16): It will turn a number of enemy basic units into frogs(Anyone know how it work?)
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Mind Blast (Illusionist 9): ?? Physic dmg per lvl
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Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) -> A other kind of Squirel dance
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Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?)
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Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)

Revision as of 18:17, 20 February 2006


For now, refer to the encyclopedia.


Headline text

Heros Abilities

Im trying to make the guild the most simply as possible,

Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl) Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected. Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack Beast Master (Amazon 14): + 5% AP/lvl for animals Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?) Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack Demon Hunter (Vampire Hunter 18 ): ? Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?) Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks). Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl Honor (White Knight 16): 5-9 Knight/turn at lvl 16 Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?) Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?) Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl Leadership (Mercenary 14): +5%/lvl for mercenary units Mind Blast (Illusionist 9): ?? Physic dmg per lvl Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep. Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?) Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops Researching (Sage 9): -6% - 3%/ lvl spell cost in research Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect. Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist) Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons Spell Lore (Sage 16): -2%, -1%/lvl casting cost? Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP) Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1 Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl Unholy Aura (Dread Knight 16): ? Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected) Vampire Hunter (Vampire Hunter 16): ? Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)



Still need info for this abbility:

Dragonslayer (White Knight 20): ? Terror (Dread Knight 18 ): Reduce enemy accuracy by 6% at lvl 1 Unholy Aura (Dread Knight 16): ? Demon Hunter (Vampire Hunter 18 ): ? Vampire Hunter (Vampire Hunter 16): ?

Polymorph (Witch 16): It will turn a number of enemy basic units into frogs(Anyone know how it work?) Mind Blast (Illusionist 9): ?? Physic dmg per lvl Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) -> A other kind of Squirel dance Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?) Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)