Difference between revisions of "Heroes2"
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For now, refer to the [http://www.the-reincarnation.com/encyclopedia/en_hero.html encyclopedia]. | For now, refer to the [http://www.the-reincarnation.com/encyclopedia/en_hero.html encyclopedia]. | ||
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+ | == Headline text == | ||
+ | Heros Abilities | ||
+ | |||
+ | Im trying to make the guild the most simply as possible, | ||
+ | |||
+ | Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl) | ||
+ | Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal | ||
+ | Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected. | ||
+ | Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack | ||
+ | Beast Master (Amazon 14): + 5% AP/lvl for animals | ||
+ | Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop | ||
+ | Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?) | ||
+ | Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate | ||
+ | Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl | ||
+ | Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl | ||
+ | Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage | ||
+ | Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack | ||
+ | Demon Hunter (Vampire Hunter 18 ): ? | ||
+ | Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon | ||
+ | Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?) | ||
+ | Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks). | ||
+ | Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl | ||
+ | Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl | ||
+ | Honor (White Knight 16): 5-9 Knight/turn at lvl 16 | ||
+ | Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?) | ||
+ | Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?) | ||
+ | Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl | ||
+ | Leadership (Mercenary 14): +5%/lvl for mercenary units | ||
+ | Mind Blast (Illusionist 9): ?? Physic dmg per lvl | ||
+ | Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit | ||
+ | Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep. | ||
+ | Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl | ||
+ | Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit | ||
+ | Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?) | ||
+ | Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops | ||
+ | Researching (Sage 9): -6% - 3%/ lvl spell cost in research | ||
+ | Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect. | ||
+ | Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) | ||
+ | Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist) | ||
+ | Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons | ||
+ | Spell Lore (Sage 16): -2%, -1%/lvl casting cost? | ||
+ | Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP) | ||
+ | Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl | ||
+ | Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops | ||
+ | Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1 | ||
+ | Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl | ||
+ | Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl | ||
+ | Unholy Aura (Dread Knight 16): ? | ||
+ | Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected) | ||
+ | Vampire Hunter (Vampire Hunter 16): ? | ||
+ | Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg) | ||
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+ | ---- | ||
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+ | Still need info for this abbility: | ||
+ | |||
+ | Dragonslayer (White Knight 20): ? | ||
+ | Terror (Dread Knight 18 ): Reduce enemy accuracy by 6% at lvl 1 | ||
+ | Unholy Aura (Dread Knight 16): ? | ||
+ | Demon Hunter (Vampire Hunter 18 ): ? | ||
+ | Vampire Hunter (Vampire Hunter 16): ? | ||
+ | |||
+ | Polymorph (Witch 16): It will turn a number of enemy basic units into frogs(Anyone know how it work?) | ||
+ | Mind Blast (Illusionist 9): ?? Physic dmg per lvl | ||
+ | Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) -> A other kind of Squirel dance | ||
+ | Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?) | ||
+ | Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?) |
Revision as of 18:17, 20 February 2006
For now, refer to the encyclopedia.
Headline text
Heros Abilities
Im trying to make the guild the most simply as possible,
Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There are also hidden mana upkeep around 1% per lvl) Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal Animate Dead (Crypt Keeper 9, Necromencer 16): I found out its something like 1% of undead units per level that will be resurected. Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hit one stack Beast Master (Amazon 14): + 5% AP/lvl for animals Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troop Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?) Bulding (Engineer 9): 6% + 3%/Lvl Incress bulding rate Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack Demon Hunter (Vampire Hunter 18 ): ? Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?) Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks). Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl Honor (White Knight 16): 5-9 Knight/turn at lvl 16 Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?) Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?) Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl Leadership (Mercenary 14): +5%/lvl for mercenary units Mind Blast (Illusionist 9): ?? Physic dmg per lvl Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep. Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?) Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops Researching (Sage 9): -6% - 3%/ lvl spell cost in research Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect. Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist) Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons Spell Lore (Sage 16): -2%, -1%/lvl casting cost? Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP) Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1 Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl Unholy Aura (Dread Knight 16): ? Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected) Vampire Hunter (Vampire Hunter 16): ? Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)
Still need info for this abbility:
Dragonslayer (White Knight 20): ? Terror (Dread Knight 18 ): Reduce enemy accuracy by 6% at lvl 1 Unholy Aura (Dread Knight 16): ? Demon Hunter (Vampire Hunter 18 ): ? Vampire Hunter (Vampire Hunter 16): ?
Polymorph (Witch 16): It will turn a number of enemy basic units into frogs(Anyone know how it work?) Mind Blast (Illusionist 9): ?? Physic dmg per lvl Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?) -> A other kind of Squirel dance Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it work?) Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)