Difference between revisions of "Hell Fire"

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(Effects)
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==Effects==
 
==Effects==
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*+30% to Primary AP, Secondary, and Counter, for units with innate Fire-type attacks
 +
*+10% to Primary AP, Secondary, and Counter, for units without Fire-type attacks
 +
*-5% base mana income
 +
*Stat boosts affect own units only
 +
 +
(updated July 19th 2011; by slivers7)
 +
 +
 +
==Obsolete==
 
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.
 
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.
  

Revision as of 16:28, 18 July 2011

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This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.

Item Details
Name Hell Fire
Attribute Unique Permanent
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • +30% to Primary AP, Secondary, and Counter, for units with innate Fire-type attacks
  • +10% to Primary AP, Secondary, and Counter, for units without Fire-type attacks
  • -5% base mana income
  • Stat boosts affect own units only

(updated July 19th 2011; by slivers7)


Obsolete

Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.

Hidden upkeep: 5% of mana.


Unique Items