Difference between revisions of "Hell Fire"
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==Effects== | ==Effects== | ||
+ | *+30% to Primary AP, Secondary, and Counter, for units with innate Fire-type attacks | ||
+ | *+10% to Primary AP, Secondary, and Counter, for units without Fire-type attacks | ||
+ | *-5% base mana income | ||
+ | *Stat boosts affect own units only | ||
+ | |||
+ | (updated July 19th 2011; by slivers7) | ||
+ | |||
+ | |||
+ | ==Obsolete== | ||
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%. | Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%. | ||
Revision as of 16:28, 18 July 2011
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.
Item Details | ||
Name | Hell Fire | |
Attribute | Unique Permanent |
|
Charge turn | 0 |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Effects
- +30% to Primary AP, Secondary, and Counter, for units with innate Fire-type attacks
- +10% to Primary AP, Secondary, and Counter, for units without Fire-type attacks
- -5% base mana income
- Stat boosts affect own units only
(updated July 19th 2011; by slivers7)
Obsolete
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.
Hidden upkeep: 5% of mana.