The Eye Formula

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Revision as of 01:10, 25 December 2007 by 84.94.89.214 (talk)
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this is a quick&easy formula to calculate how much dmg will a unit do to another unit:

the formula:

dmg done = 15%*A/B A = attackdmg*Misc B = HP*ResMod*EffMod*AccMod*resMod*Misc

-attackdmg = (UnitprimaryORsecondaryDMG/unitNP)

-HP = Unithitpoints/UnitNP

-EffMod = 100%+sum of all Efficiency Modifiers :

100% ; basic factor (1)

  • 90% ; enemy unit is *1.1 tougher to beat
  • 85% ; enemy unit is *17 tougher to beat
  • 80% ; enemy unit is *25 tougher to beat
  • 75% ; enemy unit is *1.33 tougher to beat
  • 70% ; enemy unit is *1.43 tougher to beat
  • 60% ; enemy unit is *1.66 tougher to beat
  • 55% ; enemy unit is *1.8 tougher to beat
  • 50% ; enemy unit is *2 tougher to beat
  • 40% ; enemy unit is *2.5 tougher to beat
  • 30% ; enemy unit is *3.33 tougher to beat
  • 25% ; enemy unit is *4 tougher to beat
  • 20% ; enemy unit is *5 tougher to beat
  • 15% ; enemy unit is *6.67 tougher to beat
  • 10% ; enemy unit is *10 tougher to beat
  • 0% ; no dmg is done.


-AccMod = sum of all Accuracy Modifiers

+15 ; unit makes 50% more dmg +10 ; unit makes 33% more dmg +6 ; unit makes 20% more dmg +5 ; unit makes 17% more dmg +3 ; unit makes 10% more dmg 0 - basic (1) -5 ; unit is *1.2 tougher to beat -10 ; unit is *1.5 tougher to beat -15 ; units is *2 tougher to beat -20 ; unit is *2.5 tougher to beat -25 ; unit is *3.33 tougher -30 ; unit is *5 tougher to beat -35 ; unit is *6 tougher to beat -40 ; unit is *7.5 tougher to beat -45 ; unit is *10 tougher to beat -50 ; unit is *15 tougher to beat