Ice Elemental
Revision as of 22:05, 3 July 2008 by Dukerustfield (talk | contribs)
Ice elementals hail from an other-worldly plane covered in ice and snow. They stand 20 feet high, glistening with the reflection from their slowly melting bodies.
Magic Speciality: | Phantasm | Spell Resistance: |
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Race: | Elemental | ||
Attribute: | Summon NoMarket | ||
Power Rank: | 21,800 | ||
Attack Power: | 200,000 | ||
Attack Type: | Cold Ranged | Attack Resistance: |
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Attack Initiative: | 1 | ||
Counter Attack: | 10,000 | ||
Extra Attack Power: | 300,000 | ||
Extra Attack Type: | Cold Ranged | ||
Extra Attack Initiative: | 3 | ||
Hitpoints: | 90,000 | ||
Recruit Costs: | - | ||
Upkeep Costs: | 35.00 M.P. | ||
Unit Abilities: | Weakness to Attack type fire | ||
Related spell: | Conjure Elemental | ||
Related item: | - | ||
One of the most damaging units in the game for its net power (about 23 damage per net power, a Chimera has about 19), and the THE most damaging ultimate, IE suffer from fairly low defenses for an ultimate unit just like all of Phantasm's elementals. With 0 Fire/Breath, Weakness to Fire and relatively low Melee and Ranged for a ground unit, it is easy to lose huge numbers of them if they are placed too high in your stack. Fortunately, both their attacks are Ranged, and thus it is easy to stack them lower. But it's better to delete some to place them lower in your army, than have the enemy delete them for you. |
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