Mind Bar

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Revision as of 15:18, 5 March 2006 by 203.164.149.147 (talk) (note)
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Mind Bar

This spell will lock up the mind of an enemy who dares to cast evil enchantment on you or invade your country. This important enchantment will bestow resistance against all spells, especially the illusionary Phantasm spells.

Magic Speciality: PHANTASM

Rank: COMPLEX

Type: ENCHANTMENT SELFONLY

Cast Turn: 7

Cast M.p.: 10,000

Research Cost: 4,000

Upkeep: 1,000 m.p.

effect

Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.

note

this spell is extremely expensive to maintain, and I would only suggest using it above 5000 acres, or in a war. I am sure someone will come along with the numbers for base phantasm spell level


If you really want to run this enchantment with a small land size, save a significant amount of turns (the more the better), dispel this enchantment when you log on, and pray that you won't get any attacks when you use your turns for researching or summoning etc. Eventually your mana reserve will recover. After you used most of your turns, recast and log off.

Effect for spell level 509, with nothing on but Mind bar:

 Resistance on Eradication Magic  25  
 Resistance on Verdant Magic  25  
 Resistance on Phantasm Magic  38  
 Resistance on Ascendant Magic  25  
 Resistance on Nether Magic  25