HalfDoneWikiStartupGuide
GUIDE FOR NEW MAGES
A hands-on introduction to The Reincarnation (edited May-June 2004, starting from an version by Darren, dd. 26 March 2004)
This guide introduces new players to the game The Reincarnation. It helps you navigating through The Reincarnation and answers the many questions new players may have.
You can use this guide as a turn-by-turn crash course (especially the parts in blue) and as reference. Please note that there are other resources to help you play the game too. The Game Manual documents the game’s various features, and the game’s Encyclopedia documents all the creatures, magic and buildings that occur in the game. This guide refers to the Game Manual and the Encyclopedia where applicable.
Guide Outline and Reading times
_______ Reading time Game turns Topics
PART I: QUICK INTRODUCTION
- Chapter 1 Day 1 – 0’05
- Turn 0 Making a new mage, Different servers, Different mage specialities (colours)
- Chapter 2 Day 1 – 0’15
- Turn 1 Introducing the game concept: Turns, land, geld, population, magic power, items, troops
PART II: QUICK START
- Chapter 3 Day 1 – 0’40 Turn 2-60
- Exploring, building farms, towns, workshops,
- Reading your Status Report
- Turn 61-119 Explore more, build nodes, barracks, guilds
Total reading time Day 1: about 1 hour = Take a break here and continue the next day!
- Chapter 4 Day 2 – 0’30 next 150 200
- Importance of Forts,
- Researching, basic defence
Total reading time Day 2: about ½ hour = After that only general advice follows!
PART III: QUICK REFERENCE
- Chapter 6 Day 3 and after
- War: offence and defence
- War: composing your army
- Chapter 7 Up to you!
- General tips for each speciality