Difference between revisions of "Alzorath's Verdant Guide"

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m (Just a placeholder)
 
m (wrote a little, more soon.)
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Placeholder (green's my weakest color, but it is also severely lacking in actual guides, so it will be my focal project - this will be based on pre-skill Verdant)
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== Introduction ==
 
== Introduction ==
Placeholder (green's my weakest color, but it is also severely lacking in actual guides, so it will be my focal project - this will be based on pre-skill Verdant)
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As with the other color-specific guides, this guide is not intended as a 'instant hall' guide, but instead to serve as a tool to help you gain basic and intermediate abilities and understandings of a color. Also much like the other color-specific guides, this guide is intended to be a 'general green guide' and I will not dive into the more specific or complex specialist strategies available to verdant. Even though this guide is written after the introduction of "Skills", they will not be discussed during this guide (as it is written based on 'pre-skills' information), this is for consistency and simplicity among these color guides.
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About Verdant (green), it is based around the power of nature. Verdant is perplexing due to its extremely strong offensive AND defensive power, yet fragility in that it is easily brought to a screeching halt through some fairly simple tactics (which counter-tactics to will be mentioned in this guide). Green's power, while daunting, is heavily centered around its powerful enchantments (Plant Growth being the most well known) and battle spells (such as Call Hurricane and Rust Armor). Verdant also has the extremely versitile, yet often misrepresented, Serenity - which will remove some enchantments from the target mage. Verdant units are notorious for extremely high mana upkeeps, this added to the reliance on enchantments leads to a bit of a resource management issue that may deter some new players. Despite this mana issue green is one of the two colors I will usually recommend to new players due to the fact that mana is a fairly easy resource to manage, and this color is able to be played in a straightforward manner (much like white), that doesn't need any particularly special attention until higher lands.
  
 
== The Basics ==
 
== The Basics ==
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There are several options for the green to gain land with in the beginning, I will focus on 'bottom feeding' (fighting to gain land), but with all colors there is the option of exploring up to the 3500 land mark, and with "Nature's Lore" green is able to do this fairly quickly compared to other colors.
  
 
=== Gaining Land ===
 
=== Gaining Land ===

Revision as of 08:08, 20 October 2006

Placeholder (green's my weakest color, but it is also severely lacking in actual guides, so it will be my focal project - this will be based on pre-skill Verdant)

Introduction

As with the other color-specific guides, this guide is not intended as a 'instant hall' guide, but instead to serve as a tool to help you gain basic and intermediate abilities and understandings of a color. Also much like the other color-specific guides, this guide is intended to be a 'general green guide' and I will not dive into the more specific or complex specialist strategies available to verdant. Even though this guide is written after the introduction of "Skills", they will not be discussed during this guide (as it is written based on 'pre-skills' information), this is for consistency and simplicity among these color guides.

About Verdant (green), it is based around the power of nature. Verdant is perplexing due to its extremely strong offensive AND defensive power, yet fragility in that it is easily brought to a screeching halt through some fairly simple tactics (which counter-tactics to will be mentioned in this guide). Green's power, while daunting, is heavily centered around its powerful enchantments (Plant Growth being the most well known) and battle spells (such as Call Hurricane and Rust Armor). Verdant also has the extremely versitile, yet often misrepresented, Serenity - which will remove some enchantments from the target mage. Verdant units are notorious for extremely high mana upkeeps, this added to the reliance on enchantments leads to a bit of a resource management issue that may deter some new players. Despite this mana issue green is one of the two colors I will usually recommend to new players due to the fact that mana is a fairly easy resource to manage, and this color is able to be played in a straightforward manner (much like white), that doesn't need any particularly special attention until higher lands.

The Basics

There are several options for the green to gain land with in the beginning, I will focus on 'bottom feeding' (fighting to gain land), but with all colors there is the option of exploring up to the 3500 land mark, and with "Nature's Lore" green is able to do this fairly quickly compared to other colors.

Gaining Land

Defending Land

The Metagame

Unit Advice

Verdant Units

Eradication Units

Ascendant Units

Nether Units

Phantasm Units

Plain Units

Spells and Items

Stacking Example

Closing Notes