Difference between revisions of "Damage Modifier"

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(updated hybrid attack types for magic/psychic)
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* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks  
 
* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks  
 
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.  
 
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.  
** This is only true when the attack type is solely MAGIC or PSYCHIC. [[Vampire]]'s, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)
+
** (Still under testing) This is only true when the attack type is solely MAGIC or PSYCHIC. [[Vampire]]'s, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)
  
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Revision as of 00:27, 24 November 2009

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it

  • 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE etc. etc.
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
  • 1.0 for MAGIC and PSYCHIC attacks
    • For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.
    • (Still under testing) This is only true when the attack type is solely MAGIC or PSYCHIC. Vampire's, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)