Difference between revisions of "Damage Modifier"

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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it
 
  
* 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc.
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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component.
** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
 
  
* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks
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*0.25 to 0.75 (average 0.5) for [[MELEE|MELEE]], [[HOLY|HOLY]], [[RANGED|RANGED]], [[FIRE|FIRE]], [[MISSILE|MISSILE]] and any other attack type that is not mentioned below
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.
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**this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)  
** (Still under testing) This is only true when the attack type is solely MAGIC or PSYCHIC. [[Vampire]]'s, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)
 
  
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*0.5 for any attack containing [[MAGIC|MAGIC]] or [[PSYCHIC|PSYCHIC]] attack types
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=== Historical ===
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In the past, the modifier for MAGIC and PSYCHIC attacks was 1.0 while the base damage values were half of the current ones. This was changed to prevent confusion.
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Latest revision as of 04:00, 15 July 2019

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component.

  • 0.25 to 0.75 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE and any other attack type that is not mentioned below
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)

Historical

In the past, the modifier for MAGIC and PSYCHIC attacks was 1.0 while the base damage values were half of the current ones. This was changed to prevent confusion.