Damage Modifier

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Revision as of 20:26, 25 November 2009 by Zliplus (talk | contribs) (Updated to correct value, reverted para's edit)
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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it

  • 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE etc. etc.
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
  • 0.5 for MAGIC and PSYCHIC attacks (In the past, this modifier was 1.0 while the base damage values were half as much - this was changed to prevent confusion regarding actual power)