Difference between revisions of "God Favour"

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(What does each god give their favoured then?)
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On top of that, you also gain one of the following (random)
 
On top of that, you also gain one of the following (random)
* 45% chance on an enchantment for 15 turns (you pay NO upkeep, effects stack with your own enchantments)
+
* 45% chance on an enchantment for 15 turns (you pay NO upkeep, effects stack with your own enchantments. Only gods can place an enchantment on a mage if another copy of the spell is currently active - so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.)
 
** possible effects:
 
** possible effects:
 
*** Phantasm: Concentration, Mind Bar, Hallucination
 
*** Phantasm: Concentration, Mind Bar, Hallucination
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*** Ascendant: The Holy Light, Love and Peace, Protection from Evil, Resist Elements,   
 
*** Ascendant: The Holy Light, Love and Peace, Protection from Evil, Resist Elements,   
 
*** Nether:    Black Sabbath, Shroud of Darkness.  
 
*** Nether:    Black Sabbath, Shroud of Darkness.  
*** Near-Colour effects most likely, On-Colour effects less likely, Off-Colours seems never possible
+
*** Mage Color and God theme have no impact on the type of enchantments cast or rewards given.
 
* 5% a random hero of up to level 17  
 
* 5% a random hero of up to level 17  
 
* 20% one lesser item  
 
* 20% one lesser item  
* 20% m.p. refill (kinda like what Wish does)  
+
* 20% small m.p. refill (kinda like what Wish does)  
 
* 5% the star of luck  
 
* 5% the star of luck  
 
* 5% a group of fanatic  
 
* 5% a group of fanatic  
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= Disfavour and Hatred status =
 
= Disfavour and Hatred status =
 
This you get from making gods jealous and donating puny 1 geld amounts.
 
This you get from making gods jealous and donating puny 1 geld amounts.
* you get the opposite effect as their favour gives you for Disfavour
+
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, Battle Chant, Serenity, Destroy Artifact, Fool's Gold, Hero Death, Bad Luck, No Damaged Protection, etc. are all possible).
* you get double the opposite effect for Hatred.  (e.g. -40 spell level for Magic Hatred)
+
* you get double the opposite effect for Hatred.  (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, Battle Chant, Serenity, Destroy Artifact, Fool's Gold, Volcano Eruption, a 'Super' Atomic Bomb, Hero Death, Bad Luck, No Damaged Protection, etc. are all possible)
  
 
= Most Favour =
 
= Most Favour =

Revision as of 02:41, 11 October 2006

How to get Favour

You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the Black Market.

You need to donate minimum amount to stand a chance.

  • Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.

on top of that,

  • minimum for Blitz server (1 turn/5 min) is 20,000,000,
  • minimum for Guild Server (1 turn/10 min) 15,000,000,
  • minimum for Apprentice Server (1 turn/15 min) is 10,000,000.

if the above is satisfied,

  • then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).

It is harder to get favour right after recovering from disfavour.

What god to get favour from?

It depends what bonus you are looking for

What does each god give their favoured then?

Each god has a standard favor effect that lasts for 24 hours:

  • Nature gives.......... +10% geld generation by farms/towns and pop income
  • Sun gives............. +3% accuracy in battles
  • Moon gives............ +10% node m.p. generation
  • Magic gives.............. +20 SL and decreases casting cost by 10%
  • Science gives........... increased item generation - usually too little to notice.
  • Satan gives........... lowered unit upkeep by 10%
  • Lucifer gives.................. +10% summoning yields/attack power


On top of that, you also gain one of the following (random)

  • 45% chance on an enchantment for 15 turns (you pay NO upkeep, effects stack with your own enchantments. Only gods can place an enchantment on a mage if another copy of the spell is currently active - so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.)
    • possible effects:
      • Phantasm: Concentration, Mind Bar, Hallucination
      • Verdant: Natures Lore, Weather Summoning, Sunray,
      • Ascendant: The Holy Light, Love and Peace, Protection from Evil, Resist Elements,
      • Nether: Black Sabbath, Shroud of Darkness.
      • Mage Color and God theme have no impact on the type of enchantments cast or rewards given.
  • 5% a random hero of up to level 17
  • 20% one lesser item
  • 20% small m.p. refill (kinda like what Wish does)
  • 5% the star of luck
  • 5% a group of fanatic

(estimated chances - feel free to correct)

Can I get favour from more than one god ?

Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.

Jealousy table

if you have favour from (god in top row) and want to add favour from (god in left colum), there is a xxx (number in crosstable) chance the first god gets jealous.

Nature Sun Moon Magic Science Satan Lucifer
Nature --25%25%50%50%50%25%
Sun 25%--75%25%25%50%25%
Moon 25%75%--25%?25%25%0%
Magic 25%?25%25%?--75%25%25%
Science 50%25%25%75%--50%25%
Satan 50%50%50%25%50%--75%
Lucifer 25%25%0%25%25%75%--

Jealousy remarks

  • the table dates back to Archmage and may no longer be 100% accurate.
  • It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.
  • Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.
  • First Nature then Magic is considered better odds than other way around. First Moon the Magic same story (but other way around still a fair chance)

Disfavour and Hatred status

This you get from making gods jealous and donating puny 1 geld amounts.

  • you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, Battle Chant, Serenity, Destroy Artifact, Fool's Gold, Hero Death, Bad Luck, No Damaged Protection, etc. are all possible).
  • you get double the opposite effect for Hatred. (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, Battle Chant, Serenity, Destroy Artifact, Fool's Gold, Volcano Eruption, a 'Super' Atomic Bomb, Hero Death, Bad Luck, No Damaged Protection, etc. are all possible)

Most Favour

Yeah, you can get that too.

  • You need to be a top10 donator
  • You need to donate almost all of your geld (over 90%)
  • the amount you donate needs to be at least 10x the normal (minimum) donation amount.
  • You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god
  • You need special kinds of things with your country (e.g. no attacks in last 48 hours) - differs per god
  • You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc) - differs per god
  • If all the above is satisfied, then you have a 50% (?) chance to get that most favour

Details: if one bothers to post: FEEL FREE

What does it bring?

Double what normal favour brings for double the time (48 hours)

Plus special goodies:

  • Nature: Plant Growth, Nature's Favor, Nature's Lore level 777 (with upkeep)
  • Sun: 100 Red Dragons (with upkeep)
  • Moon: Full mana charge and roughly 60,000 werewolves.(with upkeep)
  • Magic: 777 Concentration for 200/300 turns, 500 nodes.
  • Science: Random unique item, yes you can get Holy Grails.
  • Satan: 50 turns of CoS (no upkeep, no Devil Prince)
  • Lucifer: a level 21-24 random battle hero (with upkeep)

AND WHAT MORE ??

sometime... maybe there will be patron status and that gives very nice Unique items, not yet in the game..