Difference between revisions of "Healing (disambiguation)"

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*[[Healing (Spell)]], an Ascendant spell which heal units after battle.
 
*[[Healing (Spell)]], an Ascendant spell which heal units after battle.
 
*[[Healing (Hero Ability)]], the hero ability that allow him/her/it to heal your army after battle.
 
*[[Healing (Hero Ability)]], the hero ability that allow him/her/it to heal your army after battle.
 
 
 
 
{{NeedsCleanup}}<br><br>
 
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
{{spellnav}}
 
 
<br>
 
This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.<br>
 
<br>
 
 
{| cellspacing="0"
 
|Magic Speciality:
 
|{{white}}
 
|-
 
|Rank:||[[:Category:Simple Spells|Simple]]
 
|-
 
|Type:||[[Instant/Battle]]
 
|-
 
|Cast Turn:||0
 
|-
 
|Cast M.P.:||500
 
|-
 
|Research Cost:||600
 
|-
 
|Upkeep:||None
 
|-
 
|Related Unit:||None
 
|}
 
 
==Effects==
 
{{NeedsContent}}
 
 
[http://www.the-reincarnation.com/viewtopic.php?f=2&t=17500&p=274627#p274627 relevant UBB conversation]
 
 
 
 
'''[[Unit Abilities]]'''
 
*The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards [[Net Power]] loss.
 
*It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
 
*Stacked healing abilites multiply instead of adding.
 
<br>
 
Heretic's Example [http://www.the-reincarnation.com/viewtopic.php?p=227671#227671]:
 
<br>
 
<br>
 
Regeneration (spell, 15%) <br>
 
L10 Healing (hero ability, 12%) <br>
 
Regeneration (unit ability, 20%) <br>
 
 
= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)] <br>
 
= 1.00 - [.85 * .88 * .80] <br>
 
= 0.40 Damage suffered by unit<br>
 
 
Healing= 60%
 
<br>
 
<br>
 
(from slasherofveils):<br>
 
I believe the "=0.40 damage suffered is the healing amount, not the damaged amount.<br>
 
Simple Example, just unit healing ability (30%):<br>
 
= 1.00 - [(1.00 - .30)]<br>
 
= 1.00 - 0.7<br>
 
= 0.30 healed (as should be)<br>
 
<br>
 
So take the ever annoying mono dom (Unit healing 30%) + resurrection (30%) + SMC (15%):<br>
 
= 1.00 - [.70 * .70 * .85]<br>
 
= 1.00 - 0.4165<br>
 
= 0.5835 or 58% healed<br><br>
 
<table>
 
<tr><td>[[Angel]]
 
</td></tr>
 
<tr><td>[[Archangel]]
 
</td></tr>
 
<tr><td>[[Astral Magician]]
 
</td></tr>
 
<tr><td>[[Dominion]]
 
</td></tr>
 
<tr><td>[[Knight Templar]]
 
</td></tr>
 
<tr><td>[[High Priest]]
 
</td></tr>
 
<tr><td>[[Preacher]]
 
</td></tr>
 
<tr><td>[[Soul Speaker]]
 
</td></tr>
 
</table>
 
<br>
 
<br>
 
<br>
 
'''[[Heroes]] Ability'''<br>
 
Resurrects a certain percentage of slained units.<br><br>
 
<br>
 
[[Priestess]]<br>
 
[[Shieldmaiden]]<br>
 
 
 
 
 
[[Category:Spells]]
 
[[Category:Ascendant Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Simple Spells]]
 

Revision as of 01:31, 19 January 2008

Healing is a game mechanic that can be found in battle reports. It may also refer to: