Skills

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Revision as of 13:21, 31 August 2006 by Groentje (talk | contribs) (Additional Info - random)
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(draft)

List of all skills

with explanation


Tips what skill to develop first

Additional Info - random

Q: Legendary Commander Will secondary attacks get boosted?

  • A: No.

Q: Grand Conqueror will this affect rules regarding minimum requirements for stealing a fort on siege attacks?

  • A: No.

Q: This is really confusing- it is titled "Combat Casting", but says it reduces failure on "Any spell"- will it reduce failure rate for non- battle spells?

  • A: Yes. It is indeed confusing :)

Q: like the god favor...with that skill maxed out...is it possible to get favors from all gods then?

  • A: i'm still writting it, but i can assure you it will be good enough to be in line with other skills

Q: It would even take more than a month to get 210 skill points at 10k land on s1.

  • A: Yes it does. Ranks above 15 are considered very high and take loong to gain. But, i'll adjust skill points income during the reset, this is just a draft.

Q:Barrier Proficiency Does that mean you get benefits from building more than 2.5% barriers or that at 2.5% barriers you will get more than 75% resistance?

  • A: You can build to have more then 75%

Q: The peope who are good at the game will increase dramatically faster than people who aren't that good at the game (like me). It will take a longer time for somone in the lower ranks to gain in the ranks cuz the higher ranked people will have more skills.

  • A: People who rank fast will be most probably interested in completely different set of skills than people who sit in mid ranks. The worst effect comes to good rankers who intentionally sit low for first month or two, but it's their own decision :)

Besides, i count on general human tendency to MAX one thing instead of mixing various effects. And it is very costy and takes looots of time even for big mages.