Talk:God Favour

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Revision as of 01:00, 12 October 2006 by Alzorath (talk | contribs) (Favour Bonus Percentage)
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disfavor table wrong

Example of having Moon and getting Magic causing disfavor with moon:

You offered 50,717,151 gold to Magic, the Mother of All and Nothing. Magic, the Mother of All and Nothing seems to be very pleased by your generous donation. You feel your magical powers increase. Your action has gained you the favour of Magic, the Mother of All and Nothing. Magic, the Mother of All and Nothing granted you the lesser artifact Sage Stone! You sense a heavenly conflict between Magic, the Mother of All and Nothing and Moon, the Light in the Night. You hear roar in anger. You are now disfavoured by Moon, the Light in the Night. Moon, the Light in the Night casted Call Lightning on you!

That's because there is still a 25% chance of getting hit with a conflict like you did. This is all in the chart, please read it again.

Science favour bonus

I believe that the Science favour bonus, is 10% increase in item generation. The problem is that there are a lot of factors that affect item generation, eg current number of items, number of guilds as well as % of guilds. As your number of items increases, then the generation factor from guilds decreases to the point where the 10% bonus becomes unnoticeable. However, if you have science favour and no guilds then on average you get one item every 20 turns on blitz, even at a high item count. This is where science favour is, in my opinion, most advantageous.

Favour Bonus Percentage

I think the info that its 5% Luck and 5% Zealots is not correct. I recieved luck MUCH more often than zealots
 
Response: Maybe you were just lucky? (I tend to get items and mana a lot personally, and I tend to get heroes more than fanatics or luck combined)