Difference between revisions of "The Eye Formula"

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-HP = Unithitpoints/UnitNP
 
-HP = Unithitpoints/UnitNP
  
-EffMod : [[
+
-EffMod = 100%+sum of all [[Efficiency Modifiers]] :
 +
 
 +
100% ; basic factor (1)
 +
*90% ; enemy unit is *1.1 tougher to beat
 +
*85% ; enemy unit is *17 tougher to beat
 +
*80% ; enemy unit is *25 tougher to beat
 +
*75% ; enemy unit is *1.33 tougher to beat
 +
*70% ; enemy unit is *1.43 tougher to beat
 +
*60% ; enemy unit is *1.66 tougher to beat
 +
*55% ; enemy unit is *1.8 tougher to beat
 +
*50% ; enemy unit is *2 tougher to beat
 +
*40% ; enemy unit is *2.5 tougher to beat
 +
*30% ; enemy unit is *3.33 tougher to beat
 +
*25% ; enemy unit is *4 tougher to beat
 +
*20% ; enemy unit is *5 tougher to beat
 +
*15% ; enemy unit is *6.67 tougher to beat
 +
*10% ; enemy unit is *10 tougher to beat
 +
*0% ; no dmg is done.
 +
 
 +
-AccMod :

Revision as of 00:59, 25 December 2007

this is a quick&easy formula to calculate how much dmg will a unit do to another unit:

the formula:

dmg done = 15%*A/B A = attackdmg*Misc B = HP*ResMod*EffMod*AccMod*resMod*Misc

-attackdmg = (UnitprimaryORsecondaryDMG/unitNP)

-HP = Unithitpoints/UnitNP

-EffMod = 100%+sum of all Efficiency Modifiers :

100% ; basic factor (1)

  • 90% ; enemy unit is *1.1 tougher to beat
  • 85% ; enemy unit is *17 tougher to beat
  • 80% ; enemy unit is *25 tougher to beat
  • 75% ; enemy unit is *1.33 tougher to beat
  • 70% ; enemy unit is *1.43 tougher to beat
  • 60% ; enemy unit is *1.66 tougher to beat
  • 55% ; enemy unit is *1.8 tougher to beat
  • 50% ; enemy unit is *2 tougher to beat
  • 40% ; enemy unit is *2.5 tougher to beat
  • 30% ; enemy unit is *3.33 tougher to beat
  • 25% ; enemy unit is *4 tougher to beat
  • 20% ; enemy unit is *5 tougher to beat
  • 15% ; enemy unit is *6.67 tougher to beat
  • 10% ; enemy unit is *10 tougher to beat
  • 0% ; no dmg is done.

-AccMod :