Difference between revisions of "The Eye Formula"

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-AccMod = sum of all [[Accuracy Modifiers]]  
 
-AccMod = sum of all [[Accuracy Modifiers]]  
  
+15 ; unit makes 50% more dmg
+
*+15 ; unit makes 50% more dmg
+10 ; unit makes 33% more dmg
+
*+10 ; unit makes 33% more dmg
+6 ; unit makes 20% more dmg
+
*+6 ; unit makes 20% more dmg
+5 ; unit makes 17% more dmg
+
*+5 ; unit makes 17% more dmg
+3 ; unit makes 10% more dmg
+
*+3 ; unit makes 10% more dmg
0 - basic (1)
+
*0 - basic (1)
-5 ; unit is *1.2 tougher to beat
+
*-5 ; unit is *1.2 tougher to beat
-10 ; unit is *1.5 tougher to beat
+
*-10 ; unit is *1.5 tougher to beat
-15 ; units is *2 tougher to beat
+
*-15 ; units is *2 tougher to beat
-20 ; unit is *2.5 tougher to beat
+
*-20 ; unit is *2.5 tougher to beat
-25 ; unit is *3.33 tougher
+
*-25 ; unit is *3.33 tougher
-30 ; unit is *5 tougher to beat
+
*-30 ; unit is *5 tougher to beat
-35 ; unit is *6 tougher to beat
+
*-35 ; unit is *6 tougher to beat
-40 ; unit is *7.5 tougher to beat
+
*-40 ; unit is *7.5 tougher to beat
-45 ; unit is *10 tougher to beat
+
*-45 ; unit is *10 tougher to beat
-50 ; unit is *15 tougher to beat
+
*-50 ; unit is *15 tougher to beat

Revision as of 01:11, 25 December 2007

this is a quick&easy formula to calculate how much dmg will a unit do to another unit:

the formula:

dmg done = 15%*A/B A = attackdmg*Misc B = HP*ResMod*EffMod*AccMod*resMod*Misc

-attackdmg = (UnitprimaryORsecondaryDMG/unitNP)

-HP = Unithitpoints/UnitNP

-EffMod = 100%+sum of all Efficiency Modifiers :

100% ; basic factor (1)

  • 90% ; enemy unit is *1.1 tougher to beat
  • 85% ; enemy unit is *17 tougher to beat
  • 80% ; enemy unit is *25 tougher to beat
  • 75% ; enemy unit is *1.33 tougher to beat
  • 70% ; enemy unit is *1.43 tougher to beat
  • 60% ; enemy unit is *1.66 tougher to beat
  • 55% ; enemy unit is *1.8 tougher to beat
  • 50% ; enemy unit is *2 tougher to beat
  • 40% ; enemy unit is *2.5 tougher to beat
  • 30% ; enemy unit is *3.33 tougher to beat
  • 25% ; enemy unit is *4 tougher to beat
  • 20% ; enemy unit is *5 tougher to beat
  • 15% ; enemy unit is *6.67 tougher to beat
  • 10% ; enemy unit is *10 tougher to beat
  • 0% ; no dmg is done.


-AccMod = sum of all Accuracy Modifiers

  • +15 ; unit makes 50% more dmg
  • +10 ; unit makes 33% more dmg
  • +6 ; unit makes 20% more dmg
  • +5 ; unit makes 17% more dmg
  • +3 ; unit makes 10% more dmg
  • 0 - basic (1)
  • -5 ; unit is *1.2 tougher to beat
  • -10 ; unit is *1.5 tougher to beat
  • -15 ; units is *2 tougher to beat
  • -20 ; unit is *2.5 tougher to beat
  • -25 ; unit is *3.33 tougher
  • -30 ; unit is *5 tougher to beat
  • -35 ; unit is *6 tougher to beat
  • -40 ; unit is *7.5 tougher to beat
  • -45 ; unit is *10 tougher to beat
  • -50 ; unit is *15 tougher to beat