Difference between revisions of "The Eye Formula"

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-HP = Unithitpoints/UnitNP
 
-HP = Unithitpoints/UnitNP
 
-EffMod = 100%+sum of all [[Efficiency Modifiers]] :
 
 
100% ; basic factor (1)
 
*90% ; enemy unit is *1.1 tougher to beat
 
*85% ; enemy unit is *17 tougher to beat
 
*80% ; enemy unit is *25 tougher to beat
 
*75% ; enemy unit is *1.33 tougher to beat
 
*70% ; enemy unit is *1.43 tougher to beat
 
*60% ; enemy unit is *1.66 tougher to beat
 
*55% ; enemy unit is *1.8 tougher to beat
 
*50% ; enemy unit is *2 tougher to beat
 
*40% ; enemy unit is *2.5 tougher to beat
 
*30% ; enemy unit is *3.33 tougher to beat
 
*25% ; enemy unit is *4 tougher to beat
 
*20% ; enemy unit is *5 tougher to beat
 
*15% ; enemy unit is *6.67 tougher to beat
 
*10% ; enemy unit is *10 tougher to beat
 
*0% ; no dmg is done.
 
 
 
  
 
-AccMod = sum of all [[Accuracy Modifiers]]  
 
-AccMod = sum of all [[Accuracy Modifiers]]  

Revision as of 01:33, 25 December 2007

this is a quick&easy formula to calculate how much dmg will a unit do to another unit:

the formula:

dmg done = 15%*A/B


Attackdmg = (UnitprimaryORsecondaryDMG/unitNP)

-HP = Unithitpoints/UnitNP

-AccMod = sum of all Accuracy Modifiers

  • +15 ; unit makes 50% more dmg
  • +10 ; unit makes 33% more dmg
  • +6 ; unit makes 20% more dmg
  • +5 ; unit makes 17% more dmg
  • +3 ; unit makes 10% more dmg
  • 0 - basic (1)
  • -5 ; unit is *1.2 tougher to beat
  • -10 ; unit is *1.5 tougher to beat
  • -15 ; units is *2 tougher to beat
  • -20 ; unit is *2.5 tougher to beat
  • -25 ; unit is *3.33 tougher
  • -30 ; unit is *5 tougher to beat
  • -35 ; unit is *6 tougher to beat
  • -40 ; unit is *7.5 tougher to beat
  • -45 ; unit is *10 tougher to beat
  • -50 ; unit is *15 tougher to beat