Magick

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What should a TR tutorial cover?

Probably the biggest difficulty that comes from starting a tutorial is, just how much information do we place?

Do we merely explain what every button does? Do we give a guide for what to do with your first turns?

Ok, progression of a tutorial-

It should first familiarize people with all the buttons on the game.

Go from top down-

      • -Start with the status report button. Inform people that it it is an overview of their kingdom and that it holds all the important information about their kingdom and that they should check it frequently.

-Next, head to the great council. Give a very brief description of what those all are, especially on the decalogue (Or we can just have the decalogue show up right before you make a mage every time, so that people are reminded? Another option is to just move it out onto the main page itself instead of being in the great council. Rationale being that people need to be reminded of the rules very clearly).

-Briefly touch on what the read/send message is. Not a whole lot of info needed here. Self-explanatory.

-Options- Talk about the IRC options link at the top. Talk about the description part. Write that “depart from terra” will permanently delete your mage. Write what “meditation” does.

      • Now, onto Interior

The land/fortress/geld/population numbers show everything that you've seen before on your status page. They're on the main page for your convenience. Learn to look at them every time you open your main page.

-Explore button – The Explore button creates a certain amount of land for every turn you use.

-Geld button – The geld button generates a turn's worth of base income, ignoring all of your geld upkeep, in addition to giving you a turn's worth of net income.

-Build button and its ancillary, the destroy button – The build page allows you to construct buildings on unused land, which you can see at the mini-status bar at the top of your window. Next to the land sign are two sets of numbers separated by a /. The number on the left of the / signifies the amount of free land you have while the number on the right signifies the total land you have. There are eight types of buildings in TR – (list them all, do I give a description of what each does?) It is recommended that you focus on building workshops. They directly influence the amount of buildings that you can build/turn. As a general rule of the thumb, you want to have 399 workshops at all times. 299 is acceptable if you're under 2k lands.

The destroy page allows you to destroy any number of buildings. Unlike constructing buildings, you can destroy any number of buildings, including barriers, with just one turn.

-Recruit button – The recruit page allows you to recruit barrack units. Recruited units are different from summoned units in that you do not have to spend turns solely to cast them. You merely set the recruitment on the provided window, and you will recruit the max/turn. The number of barrack units that you can recruit increases with each barrack you have.

-Disband button – The disband page allows you to disband your units for whatever reason necessary. The power % line shows the percentage of the total net power of that particular unit divided by your total army net power, which is then adjusted by any attached unit net power modifier. To find the total

The power % column shows the total net power of that particular stack (the total number of any given unit) divided by your total army net power, which you can get simply by adding the net power of all your stacks.

The +/- sign column and the M column are handy tools that allow you to easily move stacks around. Hovering your cursor over the + sign shows how many of that particular unit you need in order to move it up one stack, while the – sign shows how many of that unit you need to disband in order to bring it down one stack.

Clicking the M button automatically inserts into the disband column the # of that particular unit you need to disband in order to achieve positive mana income. Please note doesn't take into account the number of units you have in that given stack. It merely tells you how much you need to disband, and so you may get a larger number than you actually have in units.

      • Diplomacy button

-Diplomacy button – Clicking on this button allows you to send alliance requests to other mages. Once you have allies, it also allows you to disband alliances.

      • War Button

First, notice the heading directly underneath the war button. You will see your total army size.

-The War button – Clicking on the war button will bring up a page showing three distinct headings - “Counters”, “Random targets”, “Military Orders”

First, let's talk about counters. The counters line shows you a list of all mages that have done any net power damage to you within the last 24 hours and also all mages that have used an hostile spell on you and triggered a machine counter, which refers to a one net power counter.

You are allowed to hit any mage on your counter page, regardless of their net power relation to you, until you've done more (exactly one more) total net power damage to them than they've done to you. Afterwards, you will no longer have any counters on that mage.

The random targets line shows a list of mages within ??%--??% of your net power. It was implemented in an attempt to make it easier for people to choose targets, but it is advised that you do not use this, as it is a very limited list.

The military orders line allows you to pursue any sort of action against another mage.

There are three types of attacks that you commit on another mage. These are – pillage attack, regular attack, and siege attack. http://wiki.the-reincarnation.org/index.php/Pillage http://wiki.the-reincarnation.org/index.php/Regular http://wiki.the-reincarnation.org/index.php/Siege


      • Magic

You'll notice that immediately under the magic heading is your magic power with two numbers, one bracketed and the other not. The unbracketed number referrs to your current mana reserve, which you will remember seeing in your status report. The bracketed number refers to your total mana reserve. As mentioned earlier, your nodes provide you mana, and the exact formula is 1,000 mana/node. Thus, the number you see here is your node x 1,000.

Directly below your mana reserve, you'll see the total number of items you have.

Now, let's move onto the cast spell button.

-Cast spell This page shows you all the spells that you can cast, organized by the spell's color.

You can buy more spells or research them via the research button, which will be explained briefly.

-Use item This page allows you to use items that your mage has.

-Research button

Now, onto the research page. The first thing you'll notice is that it takes a very large amount of turns in order to research spells. These will go down as you build more guilds. Researching all spells that you can is essential, as it gives you many options that you wouldn't have otherwise.

-Skill button Here, you'll see a list of “skills”, which improve your mage in their own unique ways. It is advised that you take the time to read up on what all the skills do and use the ones that cater to your own personal style. Note – Skills are completely automated in their research. You do not have to spend turns specifically to improve them.

-M.P. Charge button This functions similarly to the geld button, in that it generates one turn's worth of base mana income, then another equal to your net mana income.

-Assignment button This page allows you to set items and spells to be used on defensive battles. The condition section allows you to choose when your item and spell triggers. This is determined by the % total net power of your opponent in relation to your total net power.

      • Society

Here, you can see the guild-related aspects of TR.

-Guilds of Terra This page shows you all the available guilds in your particular server.

      • Soothsayer

-The Chronicle Terra – This page allows you to look up the chronicles (battle report) of any mage. Thus, it is a specialized version of the “arena archmage”, which gives you the “front page” of any given mage.

-The Black Market – As the name suggests, this is the marketplace of TR. Everything in the Black Market functions as an auction house, where you are competing with other mages for the goods up for purchase. -The Antique Store- Here, you can buy or sell items. The antique store is unique in that most of the items available are sold by other mages. All other stores randomly generate their goods. -The Spawning Hatchery – Here, you can bid for a large variety of units, even those that are not available to your color. -Tavern O' Heroes – Here, you can bid for various heroes, which act as leaders for your units and give you certain advantages. -Swords for Hire – This page allows you to bid for a variety of unique units that you cannot summon. -Exotic Mageware – Here, you can bid for every spell in the game except for ultimate level spells. Be warned, you can purchase spells that you already know or are able to research. Be careful. -Altar of Darkness – This page allows you to donate geld to earn favor from the gods. Earning favor gives you useful perks and advantages for 72 hours, at which point you lose the favor and you must donate once more to earn favor. -Preorders – This page allows you to see every existing preorders that you've set up. -My Bids – This page shows you all existing goods that you have bids on.

Finally, the status page- Whenever you spend a turn, you see a “result” page at the bottom of your main page. This shows you the turn spent, the resources gained or lost as a result of spending that turn, and the result of every action that you've taken. It will also automatically alert you to all actions taken upon you by other mages.