Spell Level indicates a mage's skill in handling magic. Spell Level is acquired by learning new spells and is usually the primary factor in determining the strength of a mage's spells. It is advisable to research all available spells early after the creation of a mage in order to utilize higher Spell Level (and therefore stronger spells).
- The number and difficulty of your spells known determine your actual SL -- researching or purchasing spells will also increase your spell level.
- Favour or Disfavour from Magic can temporarily affect Spell Level.
- Some Spells' effects are not based on Spell Level.
- A change in spell level does not immediately affect enchantments that were already cast and still in effect.
- Spell level also somewhat influences Net Power
- With the skill Grand Enchanter, enchantments are more powerful. Level 8 Grand Enchanter is comparable to Magic's favour bonus in strength for enchantments only (but permanent).
Standard Spell Levels
The spell levels for fully researched mages differ depending on server:
(last updated November 2013, except italics which are from mid-2012.)
- By acquiring ancient spells and opposite color complex spells (<a href="Black%20Market">Black Market</a>), mages can further increase their spell level.
- The max possible base Spell Level is 709 on Beta server (634 + 5 * 15 (5 ancient spells)).
- With Magic Most Favored and maximum <a href="Grand%20Enchanter">Grand Enchanter</a>, a beta mage with all 5 Ancient spells can cast enchantments at Spell Level 849.
- Gods cast spells at spell level 777
Spell Level Contributions
Magic Favor adds a temporary bonus to spell level
Magic Most Favored: +40 SL (48 hours)
Magic Favor: +20 SL (24 hours)
Magic Disfavor: -20 SL (24 hours)
Magic Hatred: -40 SL (48 hours)