Difference between revisions of "Legendary Artificer"
MrFantastic (talk | contribs) |
|||
Line 8: | Line 8: | ||
The numbers associated with this are:<br> | The numbers associated with this are:<br> | ||
− | Skill Level 1- | + | Skill Level 1-5:2% |
+ | Skill Level 6-10:4% | ||
+ | Skill Level 10-15:6% | ||
+ | Skill Level 16-20:8% | ||
+ | |||
Also, an increased chance for items to penetrate barriers. (exact amount unknown) | Also, an increased chance for items to penetrate barriers. (exact amount unknown) | ||
− | + | * Some of the more powerful items (like [[Ash of Invisibility]] or [[Magical Compass]]) are less or not boosted at all. | |
− | |||
* It improves [[Locate Artifact]] results (No longer does on solo) | * It improves [[Locate Artifact]] results (No longer does on solo) | ||
* It does not improve effects of Unique Items (tested with Crystal of Tear) | * It does not improve effects of Unique Items (tested with Crystal of Tear) |
Revision as of 20:11, 23 December 2007
This page needs to be cleaned up |
Needs to follow outline for a skills page.
Barrier Proficiency | Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conqueror
- It makes most of the items perform better, war items, offensive items, and self-use items.
The numbers associated with this are:
Skill Level 1-5:2% Skill Level 6-10:4% Skill Level 10-15:6% Skill Level 16-20:8%
Also, an increased chance for items to penetrate barriers. (exact amount unknown)
- Some of the more powerful items (like Ash of Invisibility or Magical Compass) are less or not boosted at all.
- It improves Locate Artifact results (No longer does on solo)
- It does not improve effects of Unique Items (tested with Crystal of Tear)
- It is not clear if the skill improves item generation. (It seems likely, however)
- It has odd effects with some items, like causing Satchel of Mist to increase your accuracy instead of decrease it. forum post
History
- This skill replaced the Barrier Proficiency as the skill in December-January 2006-2007.
- Barrier Proficiency at that time became a skill, and its workings were also changed.
- The replacement probably had something to do with the spell-level effect on barriers being removed between original skill design (late 2004) and reintroduction of skills (halfway 2006).