Difference between revisions of "Hell Fire"

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[[Unique Items|Unique Item]]
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[[Category:Items]] [[Category:Unique Items]]
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This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.<br>
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{| cellspacing="0"
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|Attribute: ||UNIQUE PERMANENT
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|-
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|Charge Turn:||0
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|}
  
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==Effects==
 
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.
 
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.
  
 
Hidden upkeep: 5% of mana.
 
Hidden upkeep: 5% of mana.
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[[Unique Items]]
In the hell realm, you find the most suffering. Your are given little hell bodies when you enter. Then, one day you might be walking through a forest, when all the leaves on a tree turn into razor blades and fall, cutting you into a million pieces. You cry out in pain, and your hell body resurrects, so you can be killed over and over again.
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[[Category:Items]] [[Category:Unique Items]]
 
 
The only way to get out of the hell realm is to burn through the karma that put you there. Suffering is the only act of purification in hell, and much suffering is necessary before the next rebirth.
 

Revision as of 08:52, 28 January 2008

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This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.

Attribute: UNIQUE PERMANENT
Charge Turn: 0

Effects

Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.

Hidden upkeep: 5% of mana.


Unique Items