Difference between revisions of "Healing Modifiers"
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= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)] <br> | = 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)] <br> | ||
= 1.00 - [.85 * .88 * .80] <br> | = 1.00 - [.85 * .88 * .80] <br> | ||
− | = 0. | + | = 0.60 Damage suffered by unit<br> |
− | Healing= | + | Healing= 40% |
Revision as of 23:59, 13 February 2008
Skills: none
Unit Abilities:
- Healing - 30% , Regeneration - 20%
Items:
spells:
Heroes:
Healing Formula:
Heretic's Example [1]:
Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)
= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.60 Damage suffered by unit
Healing= 40%