Difference between revisions of "Plant Growth"
Line 4: | Line 4: | ||
Type: Enchantment/Self<br> | Type: Enchantment/Self<br> | ||
Cost: 3 turns, 30,000 MP<br> | Cost: 3 turns, 30,000 MP<br> | ||
− | Upkeep: | + | Upkeep: 250 MP<br> |
==Effects== | ==Effects== |
Revision as of 02:32, 22 February 2008
Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 250 MP
Effects
- Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
- The % increase is proportionate to your spell level and your magic speciality.
- 0.535% increase per Spell Level when casted on-color.
- For normal green spell level (ultimate server) it is 3x normal.
- The % increase is proportionate to your spell level and your magic speciality.
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
- Nature's most-favoured status gives extreme Plant Growth enchantment.
- Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.