Difference between revisions of "Knight Templar"
Line 63: | Line 63: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td>'''[[Unit Abilities]]:'''</td><td>[[Healing]] , Large Shield , [[Recruit Speed]] -8%</td> | + | <td>'''[[Unit Abilities]]:'''</td><td>[[Healing]] , [[Large Shield]] , [[Recruit Speed]] -8%</td> |
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 22:33, 28 January 2006
Knights Templar are servants of the God who combine knight training with religious service. They are both knight and priest. They are devoted to the temple order and are protectors of the order. They wield holy power and healing ability at the same time, which makes them an awesome opponent. They are very similar to paladins in many ways.
Magic Speciality: | Ascendant | Spell Resistance: |
|
Race: | Human | ||
Attribute: | Special | ||
Power Rank: | 60 | ||
Attack Power: | 400 | ||
Attack Type: | Melee | Attack Resistance: | -
|
Attack Initiative: | 2 | ||
Counter Attack: | 75 | ||
Extra Attack Power: | 150 | ||
Extra Attack Type: | Ranged Holy | ||
Extra Attack Initiative: | 3 | ||
Hitpoints: | 375 | ||
Recruit Costs: | 230.00 Gold , 0.75 M.P , 2.00 Population | ||
Upkeep Costs: | 10.00 Gold , 0.08 M.P. | ||
Unit Abilities: | Healing , Large Shield , Recruit Speed -8% | ||
Related spell: | - | ||
Related item: | - |
Return to:
- Encyclopedia
- Units