Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
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Mostly undisbandable units that drain pop | Mostly undisbandable units that drain pop | ||
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===Blue {{Blue}}=== | ===Blue {{Blue}}=== | ||
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Units with melee, range, Holy with healing abilities and high HP | Units with melee, range, Holy with healing abilities and high HP | ||
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+ | ===Green {{Green}}=== | ||
+ | Adjacent Colours: {{White}} {{Red}} | ||
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+ | Trees, animals and elementals | ||
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==Starting Strategies== | ==Starting Strategies== |
Revision as of 14:44, 31 December 2010
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Contents
Understanding the Colours
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Look at this Pentagram, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.
Red ![Icon ERADICATION.gif](/images/c/c6/Icon_ERADICATION.gif)
Mostly fire units with high AP
Black ![Icon NETHER.gif](/images/d/d8/Icon_NETHER.gif)
Mostly undisbandable units that drain pop
Blue ![Icon PHANTASM.gif](/images/9/90/Icon_PHANTASM.gif)
Ranged units, elements and access to all complex units in the game
White ![Icon ASCENDANT.gif](/images/2/2a/Icon_ASCENDANT.gif)
Units with melee, range, Holy with healing abilities and high HP
Green ![Icon VERDANT.gif](/images/d/d4/Icon_VERDANT.gif)
Trees, animals and elementals
Starting Strategies
1)Rushing
2)Gelding
3)Low-land research
4)High-Land research