Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
(→Understanding the Colours) |
|||
| Line 13: | Line 13: | ||
===Red {{Red}}=== | ===Red {{Red}}=== | ||
Adjacent Colours: {{Green}} {{Black}} | Adjacent Colours: {{Green}} {{Black}} | ||
| + | |||
| + | Pros: | ||
| + | |||
| + | Cons: | ||
Mostly fire units with high AP | Mostly fire units with high AP | ||
| Line 18: | Line 22: | ||
===Black {{Black}}=== | ===Black {{Black}}=== | ||
Adjacent Colours: {{Red}} {{Blue}} | Adjacent Colours: {{Red}} {{Blue}} | ||
| + | |||
| + | Pros: | ||
| + | |||
| + | Cons: | ||
Mostly undisbandable units that drain pop | Mostly undisbandable units that drain pop | ||
| Line 23: | Line 31: | ||
===Blue {{Blue}}=== | ===Blue {{Blue}}=== | ||
Adjacent Colours: {{Black}} {{White}} | Adjacent Colours: {{Black}} {{White}} | ||
| + | |||
| + | Pros: | ||
| + | |||
| + | Cons: | ||
Ranged units, elements and access to all complex units in the game | Ranged units, elements and access to all complex units in the game | ||
| Line 28: | Line 40: | ||
===White {{White}}=== | ===White {{White}}=== | ||
Adjacent Colours: {{Blue}} {{Green}} | Adjacent Colours: {{Blue}} {{Green}} | ||
| + | |||
| + | Pros: | ||
| + | |||
| + | Cons: | ||
Units with melee, range, Holy with healing abilities and high HP | Units with melee, range, Holy with healing abilities and high HP | ||
| Line 33: | Line 49: | ||
===Green {{Green}}=== | ===Green {{Green}}=== | ||
Adjacent Colours: {{White}} {{Red}} | Adjacent Colours: {{White}} {{Red}} | ||
| + | |||
| + | Pros: | ||
| + | |||
| + | Cons: | ||
Trees, animals and elementals | Trees, animals and elementals | ||
Revision as of 14:48, 31 December 2010
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Contents
Understanding the Colours
Look at this Pentagram, there are five colours in total, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.
Red 
Pros:
Cons:
Mostly fire units with high AP
Black 
Pros:
Cons:
Mostly undisbandable units that drain pop
Blue 
Pros:
Cons:
Ranged units, elements and access to all complex units in the game
White 
Pros:
Cons:
Units with melee, range, Holy with healing abilities and high HP
Green 
Pros:
Cons:
Trees, animals and elementals
Starting Strategies
1)Rushing
2)Gelding
3)Low-land research
4)High-Land research