Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
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Adjacent Colours: {{White}} {{Red}} | Adjacent Colours: {{White}} {{Red}} | ||
− | '''Pros''': | + | '''Pros''': Access to units-enhancing enchanments such as Enlarge Animal and Plant Growth. Melee based units where their attack type can be altered by Flame Blade, Sword of Light , Vial of Venom or amplified by Rust armour. Have high HP/NP units with strong resistance to most attack types. |
− | '''Cons''': | + | '''Cons''': A specialty that rely heavily on enchaments. Mana-Intensive. Units have a low attack initiative of 1 and can be stopped by Web of the Spider woman. Melee attacks can be greatly reduced by Brooch of Protection. |
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==Starting Strategies== | ==Starting Strategies== |
Revision as of 16:59, 31 December 2010
Contents
HAPPY NEW YEAR 2011!!!!! From Knight of Dawn :)
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Understanding the Colours
Look at this Pentagram, there are five colours in total, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.
Red
Pros: Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask.
Cons: Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.
Black
Pros: Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities.
Cons: Undisbandable pop-sucking units. Possible pop-spiral if you don't keep a careful watch on your pop. Difficult for new players.
Blue
Pros: Access to all complex spells and units with various abilities and attacks. Uses ranged units with magic or psychic attacks.
Cons: Mana-intensive when you're casting off-colour spells.
White
Pros: With units that have Holy based attacks and Healing & Large shield abilities. A specialty with access to various enchatments. Access to Love & Peace and the Holy Light that boost white units trememdously.
Cons: High Gold upkeep, weaker AP/NP units and mostly ground based units with melee attacks. Rely on THL or SOL to add holy attack type.
Green
Pros: Access to units-enhancing enchanments such as Enlarge Animal and Plant Growth. Melee based units where their attack type can be altered by Flame Blade, Sword of Light , Vial of Venom or amplified by Rust armour. Have high HP/NP units with strong resistance to most attack types.
Cons: A specialty that rely heavily on enchaments. Mana-Intensive. Units have a low attack initiative of 1 and can be stopped by Web of the Spider woman. Melee attacks can be greatly reduced by Brooch of Protection.
Starting Strategies
1)Rushing
2)Gelding
3)Low-land research
4)High-Land research