Difference between revisions of "Spell Penetration"
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− | This [[Skills|skill]] gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages [[Barriers|barrier resistance]] (if he has any | + | This [[Skills|skill]] gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages [[Barriers|barrier resistance]] (if he has any). |
<br>''Effects''<br> | <br>''Effects''<br> | ||
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<br>''User experience''<br> | <br>''User experience''<br> | ||
− | + | Independant testing by Laanders[http://www.the-reincarnation.com/viewtopic.php?f=2&t=29160] shows that the penetration bonuses for this skill may be higher than initially thought. Although the level by level progression and existence of bonuses are still unknown, Laanders was able to show that Spell Penetration level 10 provides a ~6.28% penetration bonus, and SP level 15 provides an ~18.48% penetration bonus | |
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Revision as of 00:56, 16 May 2012
This page is in need of content |
Barrier Proficiency | Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conqueror
This skill gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages barrier resistance (if he has any).
Effects
- Level 1-5 : ? (possibly -.75% per level)
- Level 6-10 : ? (possibly -1.5% per level)
- Level 11-15 : ? (possibly -2.25% per level)
- Level 16-20 : ? (possibly -3% per level)
Bonuses
- Level 10+ : Unknown if existing.
- Level 15+ : Unknown if existing.
- Level 20 : Unknown if existing.
Level By Level
Unknown
User experience
Independant testing by Laanders[1] shows that the penetration bonuses for this skill may be higher than initially thought. Although the level by level progression and existence of bonuses are still unknown, Laanders was able to show that Spell Penetration level 10 provides a ~6.28% penetration bonus, and SP level 15 provides an ~18.48% penetration bonus
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if you can read code:
sub spell_resisted {
my $caster_mage = shift; my $target_mage = shift; my $spell_color = shift; my $barrier_resistance = $target_mage->getBarrierResistance() / 100; my $sl_resistance = 0; my $barrier_piercing = $caster_mage->{mage_spellpiercing} / 100; my $color_resistance = 0; $color_resistance = $target_mage->getResistanceNether() if $spell_color eq 'NETHER'; $color_resistance = $target_mage->getResistancePhantasm() if $spell_color eq 'PHANTASM'; $color_resistance = $target_mage->getResistanceAscendant() if $spell_color eq 'ASCENDANT'; $color_resistance = $target_mage->getResistanceVerdant() if $spell_color eq 'VERDANT'; $color_resistance = $target_mage->getResistanceEradication() if $spell_color eq 'ERADICATION'; $color_resistance = 75 if $color_resistance > 75; #Spell Penetration also reduces color resistance $color_resistance -= $caster_mage->{mage_spellpiercing}; $color_resistance = 0 if $color_resistance < 0; $color_resistance /= 100;
#check barriers if ( rand() < ($barrier_resistance + $sl_resistance - $barrier_piercing)) { return 0; } #check resistances if (rand() < $color_resistance) { return 1; } #not blocked return 2;
}
that is how blocking works. now as far as piercing ehh.