Difference between revisions of "Plant Growth"
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* The boost works for the base power (as indicated in the [[Encyclopedia]]). | * The boost works for the base power (as indicated in the [[Encyclopedia]]). | ||
− | Tip | + | ==Usage Tip== |
+ | * (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment). | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] |
Revision as of 17:39, 20 March 2006
Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP
Effect
- Increases the [Healt Points|HP]], counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vine.
- The % increase is proportionate to your spell level and your magic speciality.
- For normal green spell level (ultimate server) it is 3x normal.
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).