Difference between revisions of "Hell Fire"

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(Effects on Aw/Arch)
(Complete Revision)
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==Effects==
 
==Effects==
*For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP.
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* Increases all friendly units' [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[Attack Power|AP]] without a [[Fire]] [[Attack Type]] by 10%
*For all your units with Fire in primary/secondary attack type, add three times the same percentage.
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* Increases all friendly units' [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[Attack Power|AP]] with a [[Fire]] [[Attack Type]] by 30%
*Reduces MP income by 5% (2.5% for non-OS servers).
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** On the Arch Server, these values are 25% and 75% respectively, with no increase in [[Extra Attack|Extra]] [[Attack Power|AP]]
 
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==Effects on Aw/Arch==
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* The upkeep is the reduction in [[mana]] production of 2.5%
*For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
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** On oversummoning servers (such as the Arch Server), the reduction in [[mana]] production is 5%
*For all your units with Fire in primary/secondary attack type, add three times the same percentage.
 
*Reduces MP income by 5%.
 
 
 
 
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Revision as of 05:30, 3 September 2015

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This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.

Item Details
Name Hell Fire
Attribute Unique Permanent
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects


  • The upkeep is the reduction in mana production of 2.5%
    • On oversummoning servers (such as the Arch Server), the reduction in mana production is 5%

Unique Items