Difference between revisions of "Valor versus Tactics"

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==Valor vs. Tactics==
 
The common hero ability [[Valor]] is often compared to more expensive and rare ability [[Tactics]] (lvl 14+ [[Warlord]]). Heroes with [[Valor]] enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) [[Warlord]].
 
  
At lvl 14, a Valor hero provides level-6 Valor, or a 9% boost to primary (only) and counter AP, calculated off of their base values.  At the same level (14), a warlord provides 1% extra accuracy to all attacks.  Comparing these two abilities at these levels, we get the following results...
 
  
====Regular====
+
= Valor vs. Tactics =
:Assuming a regular or defensive battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 warlord as follows (''using the '''Attack = UnitA_attack_power * accuracy * UnitA_damage_modifier * UnitA_efficiency''' formula from [[Damage Formula]]''):
 
:: '''Valor''': 100,000 * 1.09 (valor boost) * 0.33 (accuracy) * 0.5 = 17,985 effective attack power
 
:: '''Tactics''': 100,000 * 0.36 * 0.5 = 18,000 effective attack power
 
  
===Siege===
+
The common hero ability [[Valor|Valor]] is often compared to more expensive and rare ability [[Tactics|Tactics]] (lvl 14+ [[Warlord|Warlord]]). Heroes with [[Valor|Valor]] enabled (lvl 9 and higher) are much easier and cheaper to get than the high level (lvl 14+) [[Warlord|Warlord]].
:Assuming a siege battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 warlord as follows (using the same formula from above):
 
:: '''Valor''': 100,000 * 1.09 (valor boost) * 0.23 (accuracy) * 0.5 = 12,535 effective attack power
 
:: '''Tactics''': 100,000 * 0.36 * 0.5 = 13,000 effective attack power
 
  
===Conclusions===
+
At lvl 14, a Valor hero provides level 6 Valor, or a 9% boost to primary (only) and counter AP, calculated off of their base values. At the same level (14), a Warlord provides 1% extra accuracy to all attacks.
* The calculations above show Valor and Tactics from a level 14 hero to be comparable, assuming that your army is heavy on primary attacks, not already AP-boosted by enchantments like Plant Growth (see below), and that your opponent's units do not have many defensive accuracy-affecting abilities (fear, swift, beauty.)
 
  
==Tips==
+
Comparing these two abilities at these levels, we get the following results...
 +
 
 +
==== Regular ====
 +
 
 +
:Assuming a regular or defensive battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 Warlord as follows (using the "Attack" formula from [[Damage_Formula|Damage Formula]]''):''
 +
::'''Valor''': 100,000 * 1.09 (valor boost) * 0.33 (accuracy) * 0.5 (damage modifier) * 1.0 (efficiency) = 17,985 effective attack power
 +
::'''Tactics''': 100,000 * 0.34 * 0.5 * 1.0 = 17,000 effective attack power 
 +
 
 +
=== Siege ===
 +
 
 +
:Assuming a siege battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 Warlord as follows (using the same formula from above):
 +
::'''Valor''': 100,000 * 1.09 (valor boost) * 0.23 * 0.5 * 1.0 = 12,535 effective attack power
 +
::'''Tactics''': 100,000 * 0.24 * 0.5 * 1.0 = 12,000 effective attack power 
 +
 
 +
=== Conclusions ===
 +
 
 +
*The calculations above show Valor and Tactics from a level 14 hero to be comparable, assuming that your army is heavy on primary attacks, not already AP-boosted by enchantments like Plant Growth (see below), and that your opponent's units do not have many defensive accuracy-affecting abilities (fear, swift, beauty.)
 +
 
 +
=Tips=
 
*For simpler units with a main primary attack, Valor performs well, especially in regular attacks.  For complex and ultimate units with powerful secondary attacks and sieges, Tactics is superior.
 
*For simpler units with a main primary attack, Valor performs well, especially in regular attacks.  For complex and ultimate units with powerful secondary attacks and sieges, Tactics is superior.
  
 +
*Although some enchantments (such as THL) will improve Valor more than Tactics, it's much more often the case that battle spells, battle items, heroes, enchantments, etc. will improve Tactics more than Valor.  For example, Tactics is generally much better than Valor for Verdant because Valor's attack bonus is based of Treant/Mandrake base attack which is low to begin with, making an accuracy bonus much more beneficial to Treants and other treefolk since it augments their entire attack, not merely their base primary attacks.
  
*Although some enchantments (such as THL) will improve Valor more than Tactics, it's much more often the case that battle spells, battle items, heroes, enchantments, etc. will improve Tactics more than Valor.  For example, Tactics is generally much better than Valor for Verdant because Valor's attack bonus is based of Treant/Mandrake base attack which is low to begin with, making an accuracy bonus much more beneficial to Treants and other treefolk since it augments their entire attack, not merely their base primary attacks.
+
*Above level 14, Tactics becomes significantly stronger than Valor, even for primary-only units and also in regular attacks.  
  
  

Latest revision as of 10:44, 14 January 2021


Valor vs. Tactics

The common hero ability Valor is often compared to more expensive and rare ability Tactics (lvl 14+ Warlord). Heroes with Valor enabled (lvl 9 and higher) are much easier and cheaper to get than the high level (lvl 14+) Warlord.

At lvl 14, a Valor hero provides level 6 Valor, or a 9% boost to primary (only) and counter AP, calculated off of their base values. At the same level (14), a Warlord provides 1% extra accuracy to all attacks.

Comparing these two abilities at these levels, we get the following results...

Regular

Assuming a regular or defensive battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 Warlord as follows (using the "Attack" formula from Damage Formula):
Valor: 100,000 * 1.09 (valor boost) * 0.33 (accuracy) * 0.5 (damage modifier) * 1.0 (efficiency) = 17,985 effective attack power
Tactics: 100,000 * 0.34 * 0.5 * 1.0 = 17,000 effective attack power

Siege

Assuming a siege battle and Sun favor, a 100,000 primary attack becomes modified by a level 14 Valor hero and a level 14 Warlord as follows (using the same formula from above):
Valor: 100,000 * 1.09 (valor boost) * 0.23 * 0.5 * 1.0 = 12,535 effective attack power
Tactics: 100,000 * 0.24 * 0.5 * 1.0 = 12,000 effective attack power

Conclusions

  • The calculations above show Valor and Tactics from a level 14 hero to be comparable, assuming that your army is heavy on primary attacks, not already AP-boosted by enchantments like Plant Growth (see below), and that your opponent's units do not have many defensive accuracy-affecting abilities (fear, swift, beauty.)

Tips

  • For simpler units with a main primary attack, Valor performs well, especially in regular attacks. For complex and ultimate units with powerful secondary attacks and sieges, Tactics is superior.
  • Although some enchantments (such as THL) will improve Valor more than Tactics, it's much more often the case that battle spells, battle items, heroes, enchantments, etc. will improve Tactics more than Valor. For example, Tactics is generally much better than Valor for Verdant because Valor's attack bonus is based of Treant/Mandrake base attack which is low to begin with, making an accuracy bonus much more beneficial to Treants and other treefolk since it augments their entire attack, not merely their base primary attacks.
  • Above level 14, Tactics becomes significantly stronger than Valor, even for primary-only units and also in regular attacks.