Difference between revisions of "Plant Growth"
(→Effects) |
|||
Line 9: | Line 9: | ||
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]]. | *Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]]. | ||
** The % increase is proportionate to your spell level and your magic speciality. | ** The % increase is proportionate to your spell level and your magic speciality. | ||
+ | *** 0.535% increase per [[Spell Level]] when casted on-color. | ||
** For normal green spell level (ultimate server) it is 3x normal. | ** For normal green spell level (ultimate server) it is 3x normal. | ||
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense). | * Reinforcements are not Plant Growth-boosted (not on attack, not on defense). | ||
− | * The boost works for the base power (as indicated in the [[Encyclopedia]]). | + | * The boost works for the base power (as indicated in the [[Encyclopedia]]). |
==Usage Tip== | ==Usage Tip== |
Revision as of 03:09, 3 May 2006
Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP
Effects
- Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines.
- The % increase is proportionate to your spell level and your magic speciality.
- 0.535% increase per Spell Level when casted on-color.
- For normal green spell level (ultimate server) it is 3x normal.
- The % increase is proportionate to your spell level and your magic speciality.
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
- Nature's most-favoured status gives extreme Plant Growth enchantment.