Difference between revisions of "Contract of the Soul"

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[[Category:Summoning Spells]]
 
[[Category:Summoning Spells]]
 
[[Category:Ultimate Spells]]
 
[[Category:Ultimate Spells]]
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[[Category:Enchantments]]

Revision as of 09:07, 11 November 2006

Encyclopedia | Units | Spells

Rank: Ultimate
Type: Enchantment/Self
Cost: 10 turns, 1,000,000 MP
Upkeep: 6,666 pop

Effects

  • Contract of the Soul gives you devils for 25 hours that just about kena anything they meet, but you lose all your pop and geld in a hurry, and when that happens the devils leave. So, since you know you're going to be in a pop geld crunch, buy books and wines and target a white mage to toss them at later to recover. You can devil every 72 hours (provided you spend enough turns to loose the hero devil prince in that time).

For hours of entertainment try our new flavor, Fun With Devils at Low Levels. Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.

Also see: DOLZero's Devil Guide