Difference between revisions of "Healing (Hero Ability)"
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== Effect == | == Effect == | ||
− | It resurrects 2% + 1% per level; However it | + | It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up. |
− | Example: | + | Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds down. |
− | 93 Nymphs are slain during battle. | ||
− | So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates. <br><br> | + | So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates. <br><br> |
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Latest revision as of 23:48, 7 August 2014
Effect
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds down.
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.
Heroes with ability