Difference between revisions of "Grand Enchanter"
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==Skill Description== | ==Skill Description== | ||
− | This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast in less turns. | + | This [[Skills|skill]] will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast enchantments in less turns. |
==Effects== | ==Effects== | ||
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==Bonuses== | ==Bonuses== | ||
− | * | + | * Increasing the rank of the skill: All enchants with lower spell level will have their spell level updated to the current spell level. This is also the case if you had Magic favour. |
− | + | For example (Arch Server May 17, 2011), red WS was 449. Got Magic making SL 469, then GE 1 which changed red WS to 471. | |
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* Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1) | * Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1) | ||
* Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1) | * Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1) | ||
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* L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast | * L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast | ||
− | ==Notes== | + | |
+ | == Notes == | ||
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I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--[[User:Paven|Paven]] 13:07, 17 June 2008 (CEST) | I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--[[User:Paven|Paven]] 13:07, 17 June 2008 (CEST) | ||
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+ | *Leveling Grand Enchanter with Magic Favor: If you have Magic favor when you level Grand Enchanter, all of your kingdom's enchants will raise +20 Spell Levels, plus whatever bonus you have gained from GE. However, if you level GE again without Magic favor, your enchants will not benefit from gaining additional levels in GE unless you have purchased additional spells or gained additional rank in GE with magic favor. Although you can recast enchants with Magic Favor, you can save turns and MP by gaining a level in GE when you have Magic Favor. Gaining a level in GE will never lower the Spell Level of your enchants.-Tested by Jello 2/16/2014 | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 23:07, 16 May 2021
Barrier Proficiency | Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conqueror
Skill Description
This skill will increase the effectiveness of all enchantments, both offensive and defensive. Higher levels give a bigger boost. Well-trained Enchanters can also cast enchantments in less turns.
Effects
- Level 1-5 : increases SL of all such enchantments by 2 per level.
- Level 6-10 : increases SL of all such enchantments by 4 per level.
- Level 11-15 : increases SL of all such enchantments by 6 per level.
- Level 16-20 : increases SL of all such enchantments by 8 per level.
- Only effects the spell level of Enchantments, not battle or summon spells!
Bonuses
- Increasing the rank of the skill: All enchants with lower spell level will have their spell level updated to the current spell level. This is also the case if you had Magic favour.
For example (Arch Server May 17, 2011), red WS was 449. Got Magic making SL 469, then GE 1 which changed red WS to 471.
- Level 10+ : All enchantments take 1 turn less to cast (with a minimum of 1)
- Level 20 : All enchantments take 2 turns less to cast (with a minimum of 1)
Level by Level Effect
- L1 : Enchantments get + 2 SL
- L2 : Enchantments get + 4 SL
- L3 : Enchantments get + 6 SL
- L4 : Enchantments get + 8 SL
- L5 : Enchantments get + 10 SL
- L6 : Enchantments get + 14 SL
- L7 : Enchantments get + 18 SL
- L8 : Enchantments get + 22 SL
- L9 : Enchantments get + 26 SL
- L10: Enchantments get + 30 SL, All enchantments take 1 turn less to cast
- L11: Enchantments get + 36 SL
- L12: Enchantments get + 42 SL
- L13: Enchantments get + 48 SL
- L14: Enchantments get + 54 SL
- L15: Enchantments get + 60 SL
- L16: Enchantments get + 68 SL
- L17: Enchantments get + 76 SL
- L18: Enchantments get + 84 SL
- L19: Enchantments get + 92 SL
- L20: Enchantments get + 100 SL, All enchantments take 2 turns less to cast
Notes
I just tested having a lvl 777 spell from a God on me and leveling Grand Enchanter, which was rumored to raise all current spells to lvl 777. That is false. My other spells raised with the normal value and the Godspell went untouched.--Paven 13:07, 17 June 2008 (CEST)
- Leveling Grand Enchanter with Magic Favor: If you have Magic favor when you level Grand Enchanter, all of your kingdom's enchants will raise +20 Spell Levels, plus whatever bonus you have gained from GE. However, if you level GE again without Magic favor, your enchants will not benefit from gaining additional levels in GE unless you have purchased additional spells or gained additional rank in GE with magic favor. Although you can recast enchants with Magic Favor, you can save turns and MP by gaining a level in GE when you have Magic Favor. Gaining a level in GE will never lower the Spell Level of your enchants.-Tested by Jello 2/16/2014