Difference between revisions of "Blood Knife"

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(Effects)
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This weapon looks like a standard Nether ceremonial knife. Only the ancient writing on its handle gives a clue how old it is. The Blood Knife has been used in so many dark rituals that it has absorbed their magic. Now all it needs is some blood to activate its powerful curse.<br>
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This weapon looks like a standard Nether ceremonial knife. Only the ancient writing on its handle gives a clue how old it is. The Blood Knife has been used in so many dark rituals that it has absorbed their magic. Now all it needs is some blood to activate its powerful curse.
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|Attribute: ||UNIQUE PERMANENT
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|Charge Turn:||0
 
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==Effects==
 
==Effects==
Owner (#000) pointed his blood knife at the enemy.
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*Applies [[Blood Curse]] to your own units.
 
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** Prevents all healing and resurrecting abilities during battle (such as a [[Strange Metallic Can]] or the [[Ascendant]] [[Spells|spell]] [[Resurrection]]) for any enemy units damaged by your units.
A knife that causes all of your opponents healing spells, including Miracle, and unit abilities to be negated.
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** This effect occurs at all times while the [[Unique Items|Unique]] is possessed; it is a permanent, and thus does not need to be used to take effect
(Note: Saw a battle report in which opponent's hydras regenerated. Can effect be resisted? - March 2010)
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** This effect cannot be resisted
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** There is no upkeep
  
 
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[[Unique Items]]
 
[[Unique Items]]
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<noinclude>
 
[[Category:Items]] [[Category:Unique Items]]
 
[[Category:Items]] [[Category:Unique Items]]
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</noinclude>

Latest revision as of 06:46, 27 October 2015

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This weapon looks like a standard Nether ceremonial knife. Only the ancient writing on its handle gives a clue how old it is. The Blood Knife has been used in so many dark rituals that it has absorbed their magic. Now all it needs is some blood to activate its powerful curse.

Item Details
Name Blood Knife
Attribute Unique Permanent
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • Applies Blood Curse to your own units.
    • Prevents all healing and resurrecting abilities during battle (such as a Strange Metallic Can or the Ascendant spell Resurrection) for any enemy units damaged by your units.
    • This effect occurs at all times while the Unique is possessed; it is a permanent, and thus does not need to be used to take effect
    • This effect cannot be resisted
    • There is no upkeep

Unique Items