Difference between revisions of "Efficiency Modifiers"
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Hero Bonus: | Hero Bonus: | ||
*If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent. | *If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent. | ||
+ | |||
+ | |||
+ | Efficiency Examples: | ||
+ | |||
+ | 90% ; enemy unit is *1.1 tougher to beat | ||
+ | 85% ; enemy unit is *17 tougher to beat | ||
+ | 80% ; enemy unit is *25 tougher to beat | ||
+ | 75% ; enemy unit is *1.33 tougher to beat | ||
+ | 70% ; enemy unit is *1.43 tougher to beat | ||
+ | 60% ; enemy unit is *1.66 tougher to beat | ||
+ | 55% ; enemy unit is *1.8 tougher to beat | ||
+ | 50% ; enemy unit is *2 tougher to beat | ||
+ | 40% ; enemy unit is *2.5 tougher to beat | ||
+ | 30% ; enemy unit is *3.33 tougher to beat | ||
+ | 25% ; enemy unit is *4 tougher to beat | ||
+ | 20% ; enemy unit is *5 tougher to beat | ||
+ | 15% ; enemy unit is *6.67 tougher to beat | ||
+ | 10% ; enemy unit is *10 tougher to beat | ||
+ | 0% ; no dmg is done. |
Revision as of 00:56, 25 December 2007
Efficiency Basic Value = 100%
Fatigue penalty:
Items:
Spells:
Hero Bonus:
- If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.
Efficiency Examples:
90% ; enemy unit is *1.1 tougher to beat 85% ; enemy unit is *17 tougher to beat 80% ; enemy unit is *25 tougher to beat 75% ; enemy unit is *1.33 tougher to beat 70% ; enemy unit is *1.43 tougher to beat 60% ; enemy unit is *1.66 tougher to beat 55% ; enemy unit is *1.8 tougher to beat 50% ; enemy unit is *2 tougher to beat 40% ; enemy unit is *2.5 tougher to beat 30% ; enemy unit is *3.33 tougher to beat 25% ; enemy unit is *4 tougher to beat 20% ; enemy unit is *5 tougher to beat 15% ; enemy unit is *6.67 tougher to beat 10% ; enemy unit is *10 tougher to beat 0% ; no dmg is done.