Difference between revisions of "Efficiency Modifiers"
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Efficiency Examples: | Efficiency Examples: | ||
− | 90% ; enemy unit is *1.1 tougher to beat | + | *90% ; enemy unit is *1.1 tougher to beat |
− | 85% ; enemy unit is *17 tougher to beat | + | *85% ; enemy unit is *17 tougher to beat |
− | 80% ; enemy unit is *25 tougher to beat | + | *80% ; enemy unit is *25 tougher to beat |
− | 75% ; enemy unit is *1.33 tougher to beat | + | *75% ; enemy unit is *1.33 tougher to beat |
− | 70% ; enemy unit is *1.43 tougher to beat | + | *70% ; enemy unit is *1.43 tougher to beat |
− | 60% ; enemy unit is *1.66 tougher to beat | + | *60% ; enemy unit is *1.66 tougher to beat |
− | 55% ; enemy unit is *1.8 tougher to beat | + | *55% ; enemy unit is *1.8 tougher to beat |
− | 50% ; enemy unit is *2 tougher to beat | + | *50% ; enemy unit is *2 tougher to beat |
− | 40% ; enemy unit is *2.5 tougher to beat | + | *40% ; enemy unit is *2.5 tougher to beat |
− | 30% ; enemy unit is *3.33 tougher to beat | + | *30% ; enemy unit is *3.33 tougher to beat |
− | 25% ; enemy unit is *4 tougher to beat | + | *25% ; enemy unit is *4 tougher to beat |
− | 20% ; enemy unit is *5 tougher to beat | + | *20% ; enemy unit is *5 tougher to beat |
− | 15% ; enemy unit is *6.67 tougher to beat | + | *15% ; enemy unit is *6.67 tougher to beat |
− | 10% ; enemy unit is *10 tougher to beat | + | *10% ; enemy unit is *10 tougher to beat |
− | 0% ; no dmg is done. | + | *0% ; no dmg is done. |
Revision as of 00:56, 25 December 2007
Efficiency Basic Value = 100%
Fatigue penalty:
Items:
Spells:
Hero Bonus:
- If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.
Efficiency Examples:
- 90% ; enemy unit is *1.1 tougher to beat
- 85% ; enemy unit is *17 tougher to beat
- 80% ; enemy unit is *25 tougher to beat
- 75% ; enemy unit is *1.33 tougher to beat
- 70% ; enemy unit is *1.43 tougher to beat
- 60% ; enemy unit is *1.66 tougher to beat
- 55% ; enemy unit is *1.8 tougher to beat
- 50% ; enemy unit is *2 tougher to beat
- 40% ; enemy unit is *2.5 tougher to beat
- 30% ; enemy unit is *3.33 tougher to beat
- 25% ; enemy unit is *4 tougher to beat
- 20% ; enemy unit is *5 tougher to beat
- 15% ; enemy unit is *6.67 tougher to beat
- 10% ; enemy unit is *10 tougher to beat
- 0% ; no dmg is done.