Difference between revisions of "Reinforcements"
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== Being a good ally == | == Being a good ally == | ||
* Have ultimate units 3rd/4rd in power - stack/disband to make that happen ({{green}}, {{blue}}, {{white}}, {{red}}) | * Have ultimate units 3rd/4rd in power - stack/disband to make that happen ({{green}}, {{blue}}, {{white}}, {{red}}) | ||
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Revision as of 18:56, 23 April 2008
Reinforcements are extra stacks of units, that come to help in battles. They are send to you by your allied mages, or by a god (see Contract of the Soul).
Which stacks are send
- In the first 24h / 48h of an alliance, allies do not send each other reinforcements at all.
- thereafter, there is a good chance the ally will send reinforcements.
- If you have 3 stacks, you send reinforcements 33% of the time (april 2008)
- If you have 4 stacks, you send reinforcements 67% of the time (april 2008)
- The ally needs to have at least 3 stacks to send reinforcements.
- What stack (3rd or lower) is send is picked random, but follows the rules below.
- Allies never send each other their 1st and 2nd biggest stacks (biggest by power, see status report).
- If there are too large power differences, no reinforcements are send.
- The reinforcement stack power must be less than 10% of the helped army.
Data on this page needs confirmation |
Pairing of Reinforcements
- In a battle, attacking and defending mage each can receive reinforcements from two allies.
Reinforcements will attack....
This page is in need of content |