Difference between revisions of "Ring of Animal Command"
(→Effects) |
m (BOT: Changing page text) |
||
Line 15: | Line 15: | ||
[[Items#Lesser Items|Lesser Items]] | [[Items#Lesser Items|Lesser Items]] | ||
+ | <noinclude> | ||
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] | [[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]] | ||
[[Category:Damage Modifiers]] | [[Category:Damage Modifiers]] | ||
+ | </noinclude> | ||
+ | |||
Revision as of 10:28, 27 August 2010
This ring is made from moose bones and is enchanted with magic. When worn on the finger of a mage, it can be used to wield control over a herd of animals, rendering them helpless and unable to move, therefore making them unable to attack. Area of Effect: all units, all enemy units.
Attribute: | LESSER ONEUSE BATTLE |
Charge Turn: | 0 |
Effects
- Increases the AP of Primary Attack and Counter Attack of your animal units by 100% while reducing the AP of Primary Attack and Counter Attack of your opponent's animal units by 100%.
- The 100% increase is based on unchanged AP of Primary Attack and Counter Attack.
It's possible it has been nerfed down. On Solo server, when I used it against a Verdant, it got through his barrier, but his griffons' damage got halved (reduced of 50%, rather than normal 100%). My Legendary Artificer was at level 10.
So there are two hypothesis, either Legendary Artificer reduce the penalty to ennemies, or admins really decreased the effect of the item.
-Hywta