Difference between revisions of "Warlord"
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Increases recruit rate by 4% + 2%/lvl. Unfortunately as red has no decent barracks units, this is wasted as a high level ability. Only marginally useful during armageddon in order to mass recruit barrack troops for a NP jump. | Increases recruit rate by 4% + 2%/lvl. Unfortunately as red has no decent barracks units, this is wasted as a high level ability. Only marginally useful during armageddon in order to mass recruit barrack troops for a NP jump. | ||
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Warlord is an interesting hero, and one that often commands a very high cost. | Warlord is an interesting hero, and one that often commands a very high cost. | ||
His Tactics ability is what he is purchased for, but he gets this only at lvl 14, | His Tactics ability is what he is purchased for, but he gets this only at lvl 14, |
Revision as of 14:12, 11 March 2010
A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.
Magic Speciality: | |
Attribute: | MERCENARY |
Race: | GIANT |
Gender: | MALE |
Attack Power: | 8000 + 4000*level |
Attack Type: | MELEE |
Counter Attack: | 2500 + 1250*level |
Hitpoints: | 4800 + 2400*level |
Upkeep Costs: | 10000 + 5000*level gold |
Abilities: | Tactics (14), Charisma (16) |
Tatics
- Increases Accuracy of all your units by 1%/lvl. Accuracy is more effective than valor in some cases, as it affects secondary attacks.
- Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.
- Considering a siege attack, base accuracy is 20% (for units without Flying or Siege ability). A 1% accuracy increase then means 5% bonus.
- The common hero ability Valor is often compared to the Warlord's Tactics. Heroes with Valor enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) Warlord. See Valor versus Tactics.
Charisma
Increases recruit rate by 4% + 2%/lvl. Unfortunately as red has no decent barracks units, this is wasted as a high level ability. Only marginally useful during armageddon in order to mass recruit barrack troops for a NP jump.
Summary
Warlord is an interesting hero, and one that often commands a very high cost. His Tactics ability is what he is purchased for, but he gets this only at lvl 14, Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl. In practice Warlords below level 14 have no value on the market.
See Valor versus Tactics.
Protecting your hero
He is a giant of speciality. The only Eradication Giants are Fire Giants and Ogres.
- If leading Fire Giants or Ogres, he will give their attacks efficiency bonus. In practice almost nobody uses fire giants or ogres as they are weak and have high upkeep costs.