Difference between revisions of "Ash of Invisibility"
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* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts. | * Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts. | ||
* [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 or init=6). | * [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 or init=6). | ||
+ | * In case of Attacker and Defender use [[Ash of Invisibility]] (no other [[initiative]] modifiers are used) both sides starts their attacks with highest [[initiative]]. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are choosen from the higest to the lowest ones. | ||
[[Items#Lesser Items|Lesser Items]] | [[Items#Lesser Items|Lesser Items]] |
Revision as of 09:55, 23 August 2006
All of your units' Primary and Extra attacks are attibuted initiative=6, making it almost sure that your units strike first in a battle (unless opponent uses initiative influencing magic too). Notes:
- Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
- Paralyze will cancel out the effect of Ash of Invisibility and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 or init=6).
- In case of Attacker and Defender use Ash of Invisibility (no other initiative modifiers are used) both sides starts their attacks with highest initiative. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are choosen from the higest to the lowest ones.