Difference between revisions of "Damage Modifier"
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| − | + | This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it | |
| − | + | * 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc. | |
| + | ** this is decided randomly 'each battle'(?) | ||
| + | * 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks | ||
| + | ** For this reason Magic and Psychic attacks are on average twice as powerful as other types. | ||
| − | |||
| − | + | [[Catergory:Battle Factors]] | |
| − | [[Catergory:Battle | ||
Revision as of 16:33, 8 March 2006
This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it
- 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE etc. etc.
- this is decided randomly 'each battle'(?)