Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"

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=Understanding the Colours=
+
==Understanding the Colours==
 
{{Pentagram}}
 
{{Pentagram}}
  
Red {{Red}}  
+
===Red {{Red}}===
 +
Adjacent Colours:
 
Mostly fire units with high AP
 
Mostly fire units with high AP
  
Black {{Black}}  
+
===Black {{Black}}===
 +
Adjacent Colours:
 
Mostly undisbandable units that drain pop
 
Mostly undisbandable units that drain pop
  
Green {{Green}}  
+
===Green {{Green}}===
 +
Adjacent Colours:
 
Trees, animals and elementals
 
Trees, animals and elementals
  
Blue {{Blue}}  
+
===Blue {{Blue}}===
 +
Adjacent Colours:
 
Ranged units, elements and access to all complex units in the game
 
Ranged units, elements and access to all complex units in the game
  
White {{White}}  
+
===White {{White}}===
 +
Adjacent Colours:
 
Units with melee, range, Holy with healing abilities and high HP
 
Units with melee, range, Holy with healing abilities and high HP
  
=Starting Strategies=
+
==Starting Strategies==
 +
 
 
1)Rushing
 
1)Rushing
 +
 
2)Gelding
 
2)Gelding
 +
 
3)Low-land research
 
3)Low-land research
 +
 
4)High-Land research
 
4)High-Land research
  

Revision as of 14:35, 31 December 2010

Still under Construction. 31/12/2010

This is a new guide that is up-to-date and more targeted to new players

The Reincarnation


Understanding the Colours

Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Red Icon ERADICATION.gif

Adjacent Colours: Mostly fire units with high AP

Black Icon NETHER.gif

Adjacent Colours: Mostly undisbandable units that drain pop

Green Icon VERDANT.gif

Adjacent Colours: Trees, animals and elementals

Blue Icon PHANTASM.gif

Adjacent Colours: Ranged units, elements and access to all complex units in the game

White Icon ASCENDANT.gif

Adjacent Colours: Units with melee, range, Holy with healing abilities and high HP

Starting Strategies

1)Rushing

2)Gelding

3)Low-land research

4)High-Land research



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