Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
Line 6: | Line 6: | ||
− | =Understanding the Colours= | + | ==Understanding the Colours== |
{{Pentagram}} | {{Pentagram}} | ||
− | Red {{Red}} | + | ===Red {{Red}}=== |
+ | Adjacent Colours: | ||
Mostly fire units with high AP | Mostly fire units with high AP | ||
− | Black {{Black}} | + | ===Black {{Black}}=== |
+ | Adjacent Colours: | ||
Mostly undisbandable units that drain pop | Mostly undisbandable units that drain pop | ||
− | Green {{Green}} | + | ===Green {{Green}}=== |
+ | Adjacent Colours: | ||
Trees, animals and elementals | Trees, animals and elementals | ||
− | Blue {{Blue}} | + | ===Blue {{Blue}}=== |
+ | Adjacent Colours: | ||
Ranged units, elements and access to all complex units in the game | Ranged units, elements and access to all complex units in the game | ||
− | White {{White}} | + | ===White {{White}}=== |
+ | Adjacent Colours: | ||
Units with melee, range, Holy with healing abilities and high HP | Units with melee, range, Holy with healing abilities and high HP | ||
− | =Starting Strategies= | + | ==Starting Strategies== |
+ | |||
1)Rushing | 1)Rushing | ||
+ | |||
2)Gelding | 2)Gelding | ||
+ | |||
3)Low-land research | 3)Low-land research | ||
+ | |||
4)High-Land research | 4)High-Land research | ||
Revision as of 14:35, 31 December 2010
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Contents
Understanding the Colours
Red
Adjacent Colours: Mostly fire units with high AP
Black
Adjacent Colours: Mostly undisbandable units that drain pop
Green
Adjacent Colours: Trees, animals and elementals
Blue
Adjacent Colours: Ranged units, elements and access to all complex units in the game
White
Adjacent Colours: Units with melee, range, Holy with healing abilities and high HP
Starting Strategies
1)Rushing
2)Gelding
3)Low-land research
4)High-Land research