Difference between revisions of "Hell Fire"
(→Effects) |
|||
| Line 8: | Line 8: | ||
==Effects== | ==Effects== | ||
| − | * | + | *For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP. |
| − | + | *For all your units with Fire in primary/secondary attack type, add three times the same percentage. | |
| − | |||
| − | |||
| − | |||
| − | |||
| + | ==Effect on Aw/Arch== | ||
| + | *For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP. | ||
| + | *For all your units with Fire in primary/secondary attack type, add three times the same percentage. | ||
==Obsolete== | ==Obsolete== | ||
Revision as of 04:30, 10 December 2013
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.
| Item Details | ||
| Name | Hell Fire | |
| Attribute | Unique Permanent |
|
| Charge turn | 0 | |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
Effects
- For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP.
- For all your units with Fire in primary/secondary attack type, add three times the same percentage.
Effect on Aw/Arch
- For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
- For all your units with Fire in primary/secondary attack type, add three times the same percentage.
Obsolete
Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.
Hidden upkeep: 5% of mana.